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Senior Geometry Processing Engineer

Job in Virginia, St. Louis County, Minnesota, 55792, USA
Listing for: MeshyAI
Full Time position
Listed on 2026-03-11
Job specializations:
  • Software Development
    Software Engineer, AI Engineer, Senior Developer
Salary/Wage Range or Industry Benchmark: 100000 - 125000 USD Yearly USD 100000.00 125000.00 YEAR
Job Description & How to Apply Below

Who You Are

You are a senior software engineer who specializes in geometry processing algorithm development and tool creation
. You bridge the gap between complex 3D representations and production-ready assets, thriving in a fast‑paced environment where you take pride in building geometric algorithms that generate high‑quality 3D meshes for games, vfx, XR, and 3D printing.

You are a systems thinker who excel at building scalable and robust systems that replace fragile, manual mesh cleanup processes with automation, ensuring that every output—from UV mapping to normal—is reliable, production‑quality, and engine‑ready.

Most importantly, you care about real‑world creator impact
: you are deeply enthusiastic about building the geometric foundations that allow generative AI to comprehend and empower human 3D creativity.

Your Next Challenge

You will be at the forefront of the GenAI revolution. As a core member of the Applied Research team
, your mission is to bridge the gap between cutting‑edge generative research and production‑ready 3D content. You will focus on building geometric foundations and automated workflows that allow our generative models to produce high‑quality, production‑ready assets. By developing robust mesh processing algorithms and unified toolsets, you will transform raw model outputs into optimized, high‑fidelity 3D data that empowers our artists and developers.

Key Responsibilities
  • Algorithm Development:
    Research, design, and implement state‑of‑the‑art geometry processing algorithms, including mesh simplification, remeshing, feature preservation, and volumetric representations.
  • Mesh & UV Optimization:
    Develop automated solutions for mesh quality enhancement and high‑quality UV generation to ensure assets meet rigorous production standards.
  • Workflow Automation:
    Build the "connective tissue" between generative models and art‑facing tools, automating the transformation of raw geometry into rigged, skinned, and textured assets.
  • System Architecture:
    Centralize geometry processing infrastructure, maintaining a "source of truth" repository for all geometric tools, documentation, and configurations.
  • Performance Engineering:
    Optimize algorithms for performance, robustness, and scalability, eliminating technical bottlenecks and manual "hacks" in the asset evaluation pipeline.
What We’re Looking For
  • Educational Background:
    Master’s or PhD in Computer Science, Software Engineering, Applied Mathematics, or a related field.
  • Expertise in Geometry Processing:
    Proven track record of implementing and optimizing core mesh algorithms, including mesh simplification (quadric‑based), high‑fidelity remeshing, and robust UV unwrapping/parameterization.
  • Software Engineering Rigor:
    Strong proficiency in C++ and Python, with a focus on writing clean, efficient, and well‑documented code that is reliable and reproducible.
  • Problem Solving:
    Proven ability to translate complex research papers into practical, scalable applications for real‑world use cases.
  • System

    Experience:

    Senior engineering expertise in building automation or workflow systems.
  • Communication:
    Strong technical communication skills to collaborate effectively with researchers, artists, and product managers.
Nice to Have
  • High‑Performance Computing:

    Experience with GPU programming (CUDA, Direct

    X, Vulkan) and geometry‑focused libraries like Eigen, CGAL, or Libigl.
  • GenAI Literacy: A passion for Generative AI and an understanding of how geometry processing interacts with 3D generative models.
  • Industry

    Experience:

    Prior experience in 3D pipeline development within major game developers, film studios, or GenAI products.
  • DCC Integration:
    Hands‑on experience with the APIs of tools like Blender, Maya, or game engines (Unreal/Unity).
A Little More About Meshy.ai

Trusted by Meta, Square Enix, Deepmind and more, Meshy is redefining 3D creation with generative AI. We empower artists, designers, engineers, hobbyists, and makers to bring immersive worlds, characters, and experiences to reality in minutes instead of months.

In addition to our core mission of unleashing creativity, we build a culture that we enjoy and are proud of. Here are some highlights:

We value intelligence and the…

Position Requirements
10+ Years work experience
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