Kabam Vancouver, British Columbia, Canada
Game DesignerReporting to the Lead Designer, as the Game Designer you will design, document, and implement core game systems and content at high quality. Your work will touch systems, characters, economy, and meta design. You’ll deliver features with minimal supervision, owning and improving your pipeline.
Responsibilities- Feature Implementation & Content Build
- Model, create, automate and balance game data into spreadsheets and schemas.
- Create, configure and maintain game components, characters, skills, systems, etc. in-engine.
- Own end-to-end implementation of assigned features, from spec to playable build.
- Systems Design & Tuning:
Design rules, parameters, progression curves, and meta systems. - Iterate systems based on internal feedback and metrics.
- Fine‑tune economy flows, resource sinks, balance, and synergy layers.
- Documentation & Technical Specification:
Produce clear, actionable design docs, specs, and mockups. - Drive task feature breakdowns with the team from generated documentation.
- Propose improvements to toolsets, pipeline, and data flows.
- Cross‑Discipline Collaboration & Vision Advocacy:
Help maintain alignment with the game’s vision, communicate design choices to engineers, artists, producers, provide feedback, review build outcomes, and address regressions.
- Undergraduate degree or college diploma (or equivalent) in a related field.
- Experience with Unity 3D and ability to work independently in‑editor, setting up content, prefabs and improving hierarchies and dependencies.
- Experience with spreadsheets, CSV, and other forms of data entry, handling complex data relationships.
- 2+ years of experience on at least one shipped title, with significant exposure to technical design or systems design.
- Intellectual curiosity and logical thinking, able to trace, debug, and resolve data and behaviour issues independently.
- Rock‑solid organisational and project management skills with the ability to juggle multiple priorities.
- A hunger for new, different, and exciting design challenges.
- Experience working in live‑ops titles; balancing features post‑launch is a plus.
- Bonus:
Raw technical skills including scripting experience and strong math skills.
$37 - $46 an hour (specific to candidates located in Vancouver). The salary will be determined based on your knowledge, skills and competencies. If your expectations don’t fully align with the provided range, we still encourage you to apply.
About KabamKabam is a world leader in developing entertaining, immersive, and highly social multiplayer games, bringing high‑quality graphics, next‑generation technology, and revolutionary gameplay to players around the world.
Kabam’s games,
Marvel Contest of Champions
, Shop Titans
, and more have generated hundreds of millions of downloads and have received multiple awards including Apple’s Editor’s Choice and Google Play’s Best Game of the Year.
Founded in 2006, Kabam has studios and offices in Vancouver, Montreal, Charlottetown, Los Angeles, San Francisco, and Seoul. Kabam is a wholly‑owned subsidiary of Netmarble Games.
Kabam is an Equal Employment Opportunity employer committed to building a diverse and equitable workplace, and an inclusive environment for all existing and potential employees. Employment decisions are based on candidate qualifications and business need, not race, color, ancestry, place of origin, age, sex (including pregnancy), gender identity or expression, sexual orientation, political belief, religion, creed, marital or family status, medical condition, genetic information, physical or mental disability, military or veteran status, prior criminal conviction or any other protected class in accordance with federal, state or provincial and local laws and ordinances.
Accommodations will be provided as requested by candidates taking part in all aspects of the selection process.
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