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Senior Software Engineer - Rendering

Job in Vancouver, BC, Canada
Listing for: Frostbite
Full Time position
Listed on 2026-01-26
Job specializations:
  • Software Development
    C++ Developer, Game Development / Testing, Software Engineer
Salary/Wage Range or Industry Benchmark: 138700 - 199900 CAD Yearly CAD 138700.00 199900.00 YEAR
Job Description & How to Apply Below

Join to apply for the Senior Software Engineer - Rendering role at Frostbite
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Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. A community that connects across the globe where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Come join the Frostbite Rendering team to work directly on the Render Hardware Abstraction Layer of the Frostbite engine. We develop the rendering backends for current and future platforms. The team is currently split between Stockholm, Orlando & Vancouver. We work closely with our “customers”, Rendering Engineers, to ensure consistent performance and quality across our supported platforms. We hope you will join our team to push the rendering technology that drives the Frostbite Renderer forward and contribute to the success of some of the industry’s biggest titles.

Responsibilities
  • Develop and maintain cross-platform graphics hardware abstraction layer for the Frostbite Engine.
  • Develop and maintain tools to ensure high quality experience for render engineers using Frostbite.
  • Work closely with game team engineers and the Frostbite rendering team to enable and deliver new rendering features.
  • Define and drive low level performance profiling and optimization initiatives on multiple platforms.
Qualifications
  • Strong C++ knowledge with at least 7 years of professional programming experience in real-time rendering.
  • Experience working in rendering for multiple shipped titles on current-generation consoles (PS5, Xbox Series X, PC).
  • Knowledgeable of modern CPU/GPU hardware architecture.
  • Significant experience using a low-level graphics API (DX12, Vulkan, console, etc).
  • Significant experience with Graphics Debugging Tools (Pix, Renderdoc, console, etc).
  • Deep understanding of memory management and multi-threading with related debugging and optimization experience.
Pay Transparency - North America

Compensation And Benefits:

Pay ranges for British Columbia (depending on location e.g. Vancouver vs. Victoria): $138,700 - $199,900 CAD. Pay is just one part of the overall compensation  British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top‑up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan for regular full‑time employees.

Certain roles may also be eligible for bonus and equity.

Electronic Arts (EEO Statement)

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law.

EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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Position Requirements
10+ Years work experience
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