Development Director II - EA Create
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
SummaryYou will play a critical part in shaping the future of two creative teams—evolving capabilities, talent structures, and long-term strategy in a rapidly developing environment.
The Rigging team builds the technical systems that allow expressive character performance. The Animation team brings these systems to life through high-quality facial and body motion.
Together, they deliver the character fidelity that defines EA's most iconic experiences.
What You Will Do At EABased in Vancouver, BC and reporting to the Senior Development Director of Create Production (North America), you will partner with Animation and Rigging leaders to balance creative and business needs. This is an ever-evolving role in a fast, dynamic organisation, where you will lead teams through transformation, shaping future capabilities. You will also strengthen cross-departmental relationships, providing clarity and stability as priorities, tools and workflows shift.
Your leadership will directly influence EA Create's future direction.
- Improve long-term strategic vision for Animation & Rigging.
- Build an inclusive, proactive culture that embraces change.
- Mentor managers; grow leadership capabilities across the department.
- Recruit, retain and develop top talent.
- Guide teams through organisational evolution with clear goals and communication.
- Oversee daily operations to ensure predictable, high-quality delivery.
- Establish and interpret data-driven metrics to inform decisions.
- Identify bottlenecks and guide scalable improvements.
- Manage monthly actuals, quarterly forecasting, and translate changes into long-term planning.
- Refine processes, and structures to support an evolving business.
- Lead multiple teams across concurrent projects, balancing scope, schedule, and quality.
- Assign staffing to support creative needs and changing priorities.
- Communicate risks and progress to partners and leaders.
- Operate as a connector across Animation, Rigging, Capture, Audio, and Operations globally.
- Stay flexible as new opportunities emerge.
- 8+ years of project management experience in games, film, or television.
- 3+ years leading department-level planning.
- Experience driving change, scaling teams, and evolving workflows.
- Use performance metrics, data, and cost-benefit analysis to inform decisions and strategic planning.
- Apply forecasting and financial planning to support operations.
- Build strong, trusting relationships across teams.
- Communicate expectations and guide teams through change.
- Excel in evolving environments with a collaborative, future-focused mindset.
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAYRANGES
- British Columbia (depending on location e.g. Vancouver vs. Victoria) *$138,700 - $199,900 CAD
In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees.
Certain roles may also be eligible for bonus and equity.
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