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3D Generalist

Job in Vancouver, BC, Canada
Listing for: Blackbird Interactive
Full Time position
Listed on 2026-01-12
Job specializations:
  • Entertainment & Gaming
    Video Game
  • Creative Arts/Media
    Video Game
Salary/Wage Range or Industry Benchmark: 75000 - 85000 CAD Yearly CAD 75000.00 85000.00 YEAR
Job Description & How to Apply Below

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Blackbird Interactive provided pay range

This range is provided by Blackbird Interactive. Your actual pay will be based on your skills and experience — talk with your recruiter to learn more.

Base pay range

CA $75,000.00/yr - CA $85,000.00/yr

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

In 2022, we announced that our studio is implementing a four-day work week as well as supporting in-studio, remote within Canada, and hybrid work arrangements as permanent options to our employees.

Blackbird Interactive is looking for a 3D Generalist with experience in levels and characters to join our smaller team. You'll model and texture assets, including environment art, level kit, props and a few characters for an exciting Survival Horror Game
. If you like working on grounded, realistic environments in a gritty, story-driven interactive experience, this is the position for you!

We’re looking for someone with at least 3 years video game Art Production experience for this role.

Responsibilities
  • Create 3D models, materials and textures to match creative direction, and design work
  • Work closely with the Creative team to keep scale, form details, and art quality consistent across all asset work
  • Work with the whole development team to produce assets that fit within a fully flowing and playable level
  • Adapt work methods to the project pipeline and meet technical constraints (including housekeeping and naming conventions)
  • Stay up to date on best practices in the video game industry, work to integrate them into the project
  • Work on tasks with clear direction, with and without supervision
  • Ability to maintain strong communication with the rest of the work group
Requirements
  • Thorough knowledge and proficiency with Maya
  • Experience and proficiency with Unreal Engine
  • Experience with art asset creation and implementation
  • Experience and proven skillset with a P  Material Pipeline
  • Knowledge of Substance Painter/Designer
  • Proven capability to work on multidisciplinary project teams and is able to handle changing priorities throughout a product life cycle
  • Excellent communication and presentation skills, as well as a proven track record working with a team
Nice-to-haves
  • Experience with a broad range of modern game engines
  • A passion for Horror games and Action Adventure games
  • Demonstrated passion for entertainment products/media (i.e. comics, movies, novels, etc.)

To be considered for this position please submit your portfolio of recent work along with your resume.

Seniority level

Not Applicable

Employment type

Full-time

Job function

Design, Art/Creative, and Information Technology

Industries

Computer Games

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