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Scene Assembly Artist

Job in Vancouver, BC, Canada
Listing for: Sony Imageworks
Full Time position
Listed on 2026-02-28
Job specializations:
  • Creative Arts/Media
    Video Game, TV / Film Production, Music / Audio Production
  • Entertainment & Gaming
    Video Game, TV / Film Production, Music / Audio Production
Salary/Wage Range or Industry Benchmark: 30000 - 60000 CAD Yearly CAD 30000.00 60000.00 YEAR
Job Description & How to Apply Below

658 Homer Street., Suite 405, Vancouver, BC, V6B 2R4

Project based, Full Time

Language in work environment - English

Summary

The Scene Assembly Artist acts as the bridge between Camera and Animation, ensuring that camera-delivered scenes are technically sound and fully prepared for downstream departments. Operating after conform, this role serves as a critical quality‑control checkpoint before shots move into Animation. Scene Assembly Artists are responsible for validating data, verifying shot integrity, troubleshooting issues, and publishing shots while maintaining structural pipeline compliance and overall production readiness.

Key

Skills and Qualifications
  • Experience with Unreal Engine, Maya, and shot-based workflows.
  • Understanding of pipeline processes (publishing, conforming, asset management).
  • Keen eye for continuity and creative intent.
  • Excellent organizational and cross‑department communication skills.
  • Ability to problem‑solve in an evolving production environment.
  • Ability to meet tight production schedules while maintaining quality in a fast‑paced feature animation pipeline.
Responsibilities
  • Prepare and publish shot files for Animation (Maya) based on received camera scene files (Unreal).
  • Validate and update assets (camera, characters, environments, props) as needed.
  • Conduct shot publishes and troubleshoot publishing issues.
  • Ensure files are organized and structured according to pipeline standards.
Experience
  • Experience in a shot‑based CG production environment (feature animation, episodic, or high‑end VFX) is a plus.
  • Eye for creative composition and camera language is a plus.
  • Working knowledge of Unreal Engine scene workflows.
  • Understanding of CG pipelines, including publishing workflows, asset management, and shot tracking.
  • Familiarity with USD workflows and structured scene builds.
  • Ability to troubleshoot technical issues related to scene structure, asset updates, and publishing.
  • Understanding of continuity across sequences (assets, camera, variations).
  • Strong organizational skills with attention to metadata, naming conventions, and version control.
Why this role is exciting

This entry‑level role is ideal for someone who thrives at the intersection of technical workflow and creative oversight, helping ensure a smooth and efficient handoff from Camera to Animation. Candidates will have the opportunity to learn from existing Camera/Previs artists at the studio for future layout and visualization opportunities.

Please note that you must be able to provide a demo reel that illustrates your relevant artistic and technical experience that also includes the nuances for this specific role. Reference: ECNJOBID- in the application

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