More jobs:
Job Description & How to Apply Below
Are you ready to dive into the world of cutting‑edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK‑North & South).
Our day‑to‑day revolves around two core business focuses:
Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work‑for‑hire development and pioneering immersive location‑based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!
At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.
Blight:
Survival is a PvE action‑horror experience set in a brutal medieval world, where survival means facing relentless monsters and ruthless men. You can play solo or team up with friends, and every encounter is tense, every choice matters, and every battle tests how far you’re willing to go. Built on Unreal Engine 5, this ambitious title pushes the limits of performance and multiplayer stability.
Responsibilities
Own the performance analysis workflow by managing the performance capture and analysis pipeline.
Promote best practices for Unreal Engine internal structures, assisting the team in optimizing their work and fostering performance‑conscious habits.
Take ownership of key performance‑critical systems, including the relevancy manager and ticking system.
Safeguard multiplayer stability and performance by keeping memory usage under control and ensuring gameplay remains consistent and predictable during play sessions.
Drive optimization and bandwidth management efforts across gameplay systems to deliver a seamless player experience.
Improve efficiency across the board by automating workflows such as version delivery, content checking, and game testing.
Qualifications
A minimum of 7 years of experience in programming in the video game industry.
Strong C++ expertise and low‑level programming skills.
Proven experience with Unreal Engine 5 systems and architecture, tooling pipeline (UAT, Build Graph).
Solid understanding of networking fundamentals and optimization techniques.
Proficiency in performance profiling tools and methodologies.
Familiarity with console development pipelines.
Strong debugging and problem‑solving skills in large‑scale multiplayer environments.
Dans ce rôle vous devrez
Gérer le flux d’analyse de performance en supervisant la capture et l’analyse des données.
Promouvoir les bonnes pratiques liées aux structures internes d’Unreal Engine, en aidant l’équipe à optimiser son travail et à adopter des habitudes orientées performance.
Prendre en charge les systèmes critiques pour la performance, notamment le gestionnaire de pertinence et le système de ticking.
Garantir la stabilité et la performance multijoueur en contrôlant l’utilisation mémoire et en assurant une jouabilité cohérente et prévisible.
Piloter les efforts d’optimisation et de gestion de la bande passante pour offrir une expérience fluide aux joueur
· euses.
Améliorer l’efficacité globale en automatisant des flux tels que la livraison de versions, la vérification de contenu et les tests de jeu.
Ce que nous recherchons
Minimum 7 ans d’expérience en programmation dans l’industrie du jeu vidéo.
Solide expertise en C++ et compétences en programmation bas niveau.
Expérience avérée avec les systèmes et l’architecture d’Unreal Engine 5, ainsi que le pipeline d’outils (UAT, Build Graph).
Bonne compréhension des fondamentaux…
Position Requirements
10+ Years
work experience
Note that applications are not being accepted from your jurisdiction for this job currently via this jobsite. Candidate preferences are the decision of the Employer or Recruiting Agent, and are controlled by them alone.
To Search, View & Apply for jobs on this site that accept applications from your location or country, tap here to make a Search:
To Search, View & Apply for jobs on this site that accept applications from your location or country, tap here to make a Search:
Search for further Jobs Here:
×