UX Design Researcher -Financial industry and very strong foundation Human Centered Design
Senior UX Design Researcher
12 months
- Remote, Onsite, or Hybrid: 3 days in office as of January possible 4 days later in the year
- Address:
- Front Street
Ideal Candidate Background: sufficient exp as a researcher role in the past, FI industry exp, very strong foundation Human Centered Design or relevant education in this field, strong research knowledge, research methodology banking exp is a nice to have, identify which methodology to use
Conduct Research:
• Research design: identifying areas of opportunity for research, defining research questions, creating actionable research plans, and selecting appropriate methods of data collection and analysis.
• Research preparation: creation of participant screeners; recruiting from internal employee panels or networks, snowball sampling or working with vendors to recruit external participants; creating research protocols.
• Data collection: conducting design research methods including observation/ethnography, diary studies, user interviews, usability testing, card sorting, experiments, etc.
• Analysis: utilizing qualitative and quantitative approaches to make sense of collected data and create actionable insights.
• Dissemination: translating findings into easily understandable insights used to drive ideation and inform design, in diverse formats including experience maps, usability test reports, personas, walkthroughs, one-pagers, etc.
Enable Research:
•
Collaboration:
Working with diverse groups including POD leaders, service design directors, designers, developers, engineers, and business stakeholders to understand and support their research needs; maintain and build relationships across various stakeholder groups; support Research Science team members as required; collaborate with other HCD research teams, marketing research teams, etc.
• Building Research Roadmaps:
Understanding the needs of your partner groups and building out roadmaps/research plan to achieve their & shared goals.
• Vendor oversight: as required, oversee/manage research vendors carrying out studies on behalf of the Research team.
• Intern support and mentorship: as required, support and mentor interns who may be assigned to your project.
• Research Strategy: actively participate in strategic planning and development of research models for supporting innovation and innovative work within PODs – helping keeping human-centricity as a focal point for the bank
• Education & Visibility:
Increase awareness of Research Science methods and processes with our internal and external partners; share areas of expertise within the Research team as required to support project and expand Research knowledge base and tools
MUST-HAVE Hard
Skills:
5-7 years experience
• Deep knowledge of and experience with User-Centered Design and Human Factors research
methods
• Strong communications skills
• Strong project management skills with ability to balance tasks spanning multiple studies
Research role mapping (planning) experience
Tools – figgem, confluence, Figma – 3 duration
Data collection: conducting design research methods including observation/ethnography, diary studies, user interviews, usability testing, card sorting, experiments, etc. 3 years
Analysis: utilizing qualitative and quantitative approaches to make sense of collected data and create actionable insights. 3 years
Dissemination: translating findings into easily understandable insights used to drive ideation and inform design, in diverse formats including experience maps, usability test reports, personas, walkthroughs, one-pagers, etc. 3 years
NICE to Have
-Intern support and mentorship: as required, support and mentor interns who may be assigned to your project. – Yes/no
- FI industry exp - yes/ no
- Knowledge of inferential statistics and familiarity with statistical analysis -
Degree/Certifications
Required:
Bachelors in psychology, computer human interaction and anthropology,
• Undergraduate degree is required in psychology, anthropology, computer science, industrial engineering, human factors, human-computer interaction or a related field
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