Technical Art Director Splinter Cell Remake
Job in
Toronto, Ontario, M5A, Canada
Listing for:
Ubisoft
Full Time
position
Listed on 2026-01-12
Job specializations:
Job Description & How to Apply Below
Position: Technical Art Director [Splinter Cell Remake]
Job Description
As a Technical Art Director at Ubisoft Toronto, you will guide our teams in shaping the artistic and technical vision of the project. You will bring a deep understanding of our technology, a broad view of the game as a whole, and the ability to connect creative ideas with practical solutions.
What you’ll do
Collaborate with core team members to shape the overall technical vision and assess technical feasibility
.Identify and evaluate project risks
, including engine, data, and feature challenges.Review existing tools and design custom tools that support art pipelines and workflows.Lead a team of technical artists, aligning their skills and strengths with project needs.Meet with technical artists and assistant technical art directors to share updates, maintain standards
, and provide feedback.Follow complex issues related to lighting
, ensuring the right experts are involved and progress continues.Partner with technical stakeholders to approve, teach, and maintain technical specifications
.Prepare post-mortems and recommend improvements to enhance how we build and integrate graphic data.Stay informed on industry trends and technological advances, contributing to best practices across teams.Understand modern rendering pipelines, including ray tracing
, HDR
, and global illumination
, to guide the technical art team’s work.Revitalize topics that lose momentum, ensuring forward progress.Participate in recruitment and help develop technical art talent.Qualifications
What you bring to the team
7+ years of art, technical art and programming experience (or other relevant experience) + 5 years of leadershipBroad art knowledge, including characters, textures, modeling, environments, lighting, rendering, shaders, and biomes.Strong understanding of game engines such as Unity or Unreal and their limitations.Proficiency with 2D tools like Photoshop and 3D software such as 3ds Max, Maya, and Substance Painter.Familiarity with scripting languages such as C Sharp, Python, JavaScript, or MaxScript.Experience using bug tracking tools like Jira and version control systems such as Perforce.A collaborative, empathetic, and solution-oriented mindset.Strong communication, mentorship, interpersonal, and presentation skills.Critical thinking, time management, and organizational strengths.Curiosity, attention to detail, flexibility, and a resourceful approach to problem solving.What to send our way
Your CV highlighting relevant skills and shipped projects.A portfolio or samples of your work showcasing your technical art expertise.
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