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Technical Art Director Splinter Cell Remake

Job in Toronto, Ontario, M5A, Canada
Listing for: Ubisoft
Full Time position
Listed on 2026-01-12
Job specializations:
  • IT/Tech
    Video Game
Job Description & How to Apply Below
Position: Technical Art Director [Splinter Cell Remake]

Job Description

As a Technical Art Director at Ubisoft Toronto, you will guide our teams in shaping the artistic and technical vision of the project. You will bring a deep understanding of our technology, a broad view of the game as a whole, and the ability to connect creative ideas with practical solutions.

What you’ll do

  • Collaborate with core team members to shape the overall technical vision and assess technical feasibility
    .
  • Identify and evaluate project risks
    , including engine, data, and feature challenges.
  • Review existing tools and design custom tools that support art pipelines and workflows.
  • Lead a team of technical artists, aligning their skills and strengths with project needs.
  • Meet with technical artists and assistant technical art directors to share updates, maintain standards
    , and provide feedback.
  • Follow complex issues related to lighting
    , ensuring the right experts are involved and progress continues.
  • Partner with technical stakeholders to approve, teach, and maintain technical specifications
    .
  • Prepare post-mortems and recommend improvements to enhance how we build and integrate graphic data.
  • Stay informed on industry trends and technological advances, contributing to best practices across teams.
  • Understand modern rendering pipelines, including ray tracing
    , HDR
    , and global illumination
    , to guide the technical art team’s work.
  • Revitalize topics that lose momentum, ensuring forward progress.
  • Participate in recruitment and help develop technical art talent.
  • Qualifications

    What you bring to the team

  • 7+ years of art, technical art and programming experience (or other relevant experience) + 5 years of leadership
  • Broad art knowledge, including characters, textures, modeling, environments, lighting, rendering, shaders, and biomes.
  • Strong understanding of game engines such as Unity or Unreal and their limitations.
  • Proficiency with 2D tools like Photoshop and 3D software such as 3ds Max, Maya, and Substance Painter.
  • Familiarity with scripting languages such as C Sharp, Python, JavaScript, or MaxScript.
  • Experience using bug tracking tools like Jira and version control systems such as Perforce.
  • A collaborative, empathetic, and solution-oriented mindset.
  • Strong communication, mentorship, interpersonal, and presentation skills.
  • Critical thinking, time management, and organizational strengths.
  • Curiosity, attention to detail, flexibility, and a resourceful approach to problem solving.
  • What to send our way

  • Your CV highlighting relevant skills and shipped projects.
  • A portfolio or samples of your work showcasing your technical art expertise.
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