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Lighting Artist

Job in Toronto, Ontario, M5A, Canada
Listing for: Ubisoft
Full Time, Contract position
Listed on 2026-01-19
Job specializations:
  • Entertainment & Gaming
    Video Game, TV / Film Production, Music / Audio Production
  • Creative Arts/Media
    Video Game, Summer Seasonal, TV / Film Production, Music / Audio Production
Job Description & How to Apply Below
Position: Lighting Artist [6-month contract]

Job Description

As a Lighting Artist at Ubisoft Toronto, you will design and implement high‑quality lighting for both gameplay and cinematics. Your work will shape atmospheres, guide player attention, and enhance the game’s visual experience, balancing artistic direction with gameplay needs, narrative goals, technological constraints, and production deadlines.

What you’ll do

  • Review game design and artistic direction documents to understand lighting goals and challenges
  • Collaborate with the Graphic Technical Director and programmers to develop lighting‑specific tools and features
  • Work closely with the Artistic Director to align lighting with the project’s vision
  • Create lighting systems that enhance atmosphere, support gameplay, and highlight the work of other teams
  • Define moods and atmospheres through light placement and effects
  • Validate lighting quality with artistic and technical leads, adjusting based on feedback
  • Test lighting quality in‑game and refine it as needed
  • Partner with other teams to identify and address lighting issues
  • Serve as a point of contact for external teams and outsourcing partners on technical lighting topics
  • Resolve lighting bugs reported by testers
  • Optimize lighting effects to meet artistic goals within engine performance limits
  • Qualifications

    What you bring to the team

  • Strong artistic understanding of lighting, colour, and image composition
  • Experience with real‑time and pre‑rendered lighting techniques
  • Skills in shading, textures, special effects, image processing, or other related fields
  • Familiarity with cinematic, filmic, and colour grading techniques
  • Knowledge of photography principles
  • Understanding of game production workflows and collaboration with cross‑functional teams
  • Attention to detail with creative problem‑solving abilities
  • Initiative, resourcefulness, and adaptability to feedback
  • What to send our way

  • Your CV highlighting relevant skills and experiences
  • A portfolio or reel showcasing lighting work in games or related media
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