×
Register Here to Apply for Jobs or Post Jobs. X

Senior Technical Animator - Blight:Survival | Animateur ·rice Technique Sénior ·e - Blight:Survival

Job in Toronto, Ontario, C6A, Canada
Listing for: Behaviour Interactive
Full Time position
Listed on 2026-01-14
Job specializations:
  • Entertainment & Gaming
    Video Game, Game Development / Testing
Job Description & How to Apply Below

Senior Technical Animator – Blight:

Survival at Behaviour Interactive

Are you ready to dive into the world of cutting‑edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South).

Our day‑to‑day revolves around two core business focuses:
Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work‑for‑hire development and pioneering immersive location‑based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

In this role you will
  • Be responsible for animation and character integration, procedural animation set up
  • Spot potential animation problems, research new technologies, and find solutions
  • Investigate, diagnose, and resolve animation bugs across various in‑game systems
  • Profile and optimize character rigs and animation assets to ensure they meet memory and frame rate performance budgets without compromising visual quality
  • Share knowledge with animators and programmers, and write technical documents
What we’re looking for
  • A minimum of 8 years of experience in animation in the video game industry
  • Excellent technical skills like rigging and skinning as well as a good understanding of the principles of animation
  • Expertise in Maya and Unreal Engine
  • Experience with multiplayer games
  • Knowledge of MEL script and Python is a plus
Seniority level

Not Applicable

Employment type

Full‑time

Job function

Design, Art/Creative, and Information Technology

Industries

Computer Games

We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.

#J-18808-Ljbffr
Position Requirements
10+ Years work experience
Note that applications are not being accepted from your jurisdiction for this job currently via this jobsite. Candidate preferences are the decision of the Employer or Recruiting Agent, and are controlled by them alone.
To Search, View & Apply for jobs on this site that accept applications from your location or country, tap here to make a Search:
 
 
 
Search for further Jobs Here:
(Try combinations for better Results! Or enter less keywords for broader Results)
Location
Increase/decrease your Search Radius (miles)

Job Posting Language
Employment Category
Education (minimum level)
Filters
Education Level
Experience Level (years)
Posted in last:
Salary