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Texture Artist Splinter Cell Remake

Job in Toronto, Ontario, C6A, Canada
Listing for: Ubisoft Toronto
Full Time position
Listed on 2026-01-13
Job specializations:
  • Entertainment & Gaming
    Video Game, TV / Film Production, Music / Audio Production
  • Creative Arts/Media
    Video Game, TV / Film Production, Music / Audio Production
Salary/Wage Range or Industry Benchmark: 120000 CAD Yearly CAD 120000.00 YEAR
Job Description & How to Apply Below
Position: Texture Artist [Splinter Cell Remake]

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Job Description

As a Texture Artist at Ubisoft Toronto, you will bring immersive and realistic 3D worlds to life by creating and applying textures that enhance visual storytelling. You’ll craft texture sets that unify and elevate the overall gameplay environment, ensuring they meet artistic, technical, and performance goals while adapting to new tools and workflows.

What You’ll Do
  • Collaborate with the art team to understand the project’s artistic vision and determine texture priorities
  • Research and collect visual references to develop a consistent and high‑quality texture language
  • Apply physically based rendering (P ) workflows to create realistic materials
  • Partner closely with level artists to identify environment texture needs
  • Create textures from scratch, reference images, or scans, and organize them in a texture library
  • Work with modelers and level artists to select suitable textures and assist in accurate 3D mapping
  • Balance artistic quality with performance budgets and technical constraints
  • Document processes, share tips, and capture best practices for easy reference
  • Iterate and optimize textures based on feedback from cross‑disciplinary teams
  • Bake textures from high‑resolution meshes and plan texture atlases with basic modeling skills
Qualifications
  • Skill in basic modeling and the ability to create texture breakdowns for asset sets
  • Proficiency in tools such as Substance Designer and familiarity with 3D software (3ds Max, Blender, Houdini, ZBrush, Maya) and game engines like Unreal Engine
  • Strong art fundamentals, including lighting, composition, proportion, and color theory
  • Solid understanding of P  workflows and game production constraints
  • Passion for materials, textures, and immersive world building
  • Good sense of scale and ability to maintain visual consistency across environments
  • Knowledge of the game environment creation process
  • Strong communication and presentation abilities
  • Effective time‑management skills and openness to feedback
  • Basic shader skills, including work with layered material systems
What to Send
  • Your CV highlighting relevant skills and experiences
  • A portfolio showcasing texture work, material creation, and related projects
About Us

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown! This posting is for an existing vacancy and is not intended to build a candidate pool for future opportunities.

The yearly base salary range for this full‑time position is
· 70,000 to
· 120,000 CAD. Your actual base pay will be determined following the interview process, taking into account your experience, skills, scope of responsibilities, and qualifications to ensure fair compensation.

We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work‑life balance. Note that some roles are fully office‑based and are not eligible for hybrid work.

Seniority level

Mid‑Senior level

Employment type

Full‑time

Job function

Art/Creative

Industries

Computer Games

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