Graphics Engineer
Listed on 2026-01-11
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Software Development
Game Development / Testing, Software Engineer
Graphics Engineer
Join to apply for the Graphics Engineer role at Unity South APAC (SEA, ANZ, IND Subcont.).
Unity Engine is used by millions of creators around the world to build powerful and engaging real-time experiences. At the heart of this is graphics, from the initial point of content creation down to the final pixels on the target device. The Graphics Middle Layer team is looking for a new team member. The team covers a wide range of areas and responsibilities;
from the loading, streaming, processing and rendering of meshes to generation and selection of level of details (LOD), to efficient GPU-driven rendering and batching, to the importing, streaming and processing of textures, to culling techniques and Entities Graphics. In all these areas the team has a big emphasis on performance and scalability. The area forms the foundation for nearly any Unity project and other engine graphics technologies.
The team is part of Unity’s Graphics Features and Frameworks group whose mission is to build the world’s most scalable, performant and extensible rendering platform.
- Working as a Graphics engineer on our GPU-driven rendering stack, in particular on GPU resident drawer and batching systems, and culling, spanning the full tech stack from low level to user API working on shaders and contributing code in both C++ and C#
- Maintain existing systems, improving performance, testability and stability
- Helping evolve Unity’s rendering systems towards a GPU driven technology stack
- Participating in other tasks within the team on the Texture area, including working on texture streaming, Unity’s Texture API, Virtual Texturing, texture compression, texture importing, and asynchronous upload pipeline
- Participating in code reviews to ensure only high quality software is committed
- Taking part in technical discussions, investigating complex problems, researching, and collaborating on initiatives
- Closely collaborating with Product Management, Quality Assurance and UX to ensure the best possible product
- Strong software engineering fundamentals
- Expertise with C++, C#, and shader languages such as HLSL
- Understanding of lower level GPU architecture and resource management systems, including meshes and geometry
- Experience in profiling and optimizing performance
- Working knowledge of Unity
- Great teamwork and interpersonal skills, including good communication skills and a proactive work ethic
- Passion for performance, code analysis, and debugging tools
- Willingness to jump into unfamiliar technical areas
- Experience with GPU driven rendering technology
- Experience with streaming technologies such as mesh or texture streaming, virtual texturing, mipmap streaming, LOD or meshlet streaming
- Experience developing for mobile or console games
- Experience with Compute Shaders / Mesh Shaders
- Experience with CPU and GPU debugging and profiling tools
- Experience with mesh clustering and clustered mesh culling
- Experience with culling technologies such as frustum, occlusion culling or cluster culling
- Experience with other Game Engines
- Relocation support is not available for this position
- Work visa/immigration sponsorship is not available for this position
- Comprehensive health, life, and disability insurance
- Commute subsidy
- Employee stock ownership
- Competitive retirement/pension plans
- Generous vacation and personal days
- Support for new parents through leave and family-care programs
- Office food snacks
- Mental Health and Wellbeing programs and support
- Employee Resource Groups
- Global Employee Assistance Program
- Training and development programs
- Volunteering and donation matching program
Unity [NYSE: U] is the leading platform to create and grow games and interactive experiences. Creators, ranging from game developers to artists, architects, automotive designers, infrastructure experts, filmmakers, and more, use Unity to bring their imaginations to life across multiple platforms, from mobile, PC, and console, to spatial computing.
As of the third quarter of 2024, more than 70% of the top 1,000 mobile games were made with Unity, and in 2024, Made with Unity…
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