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Graphics Engineer

Job in Stratford-upon-Avon, Warwickshire, CV37, England, UK
Listing for: Unity Technologies
Full Time position
Listed on 2026-01-11
Job specializations:
  • Software Development
    Software Engineer, Game Development / Testing
Job Description & How to Apply Below

Unity Engine is used by millions of creators around the world to build powerful and engaging real‑time experiences. At the heart of this is graphics, from the initial point of content creation down to the final pixels on the target device. The Graphics Middle Layer team is looking for a new team member. The team covers a wide range of areas and responsibilities;

from the loading, streaming, processing and rendering of meshes to generation and selection of level of details (LOD), to efficient GPU‑driven rendering and batching, to the importing, streaming and processing of textures, to culling techniques and Entities Graphics. In all these areas the team has a big emphasis on performance and scalability. The area forms the foundation for nearly any Unity project and other engine graphics technologies.

The team is part of Unity's Graphics Features and Frameworks group whose mission is to build the world’s most scalable, performant and extensible rendering platform. As a graphics engineer, you will be responsible for developing new and maintaining existing mesh and LOD loading, streaming, processing and rendering technologies, including Unity’s GPU‑driven rendering technology stack. In particular, you will be working on improving the GPU resident drawer and batching systems.

You will also work on continuously improving the existing tech stacks and code base, existing APIs, and further improving performance. You will be in a position to establish Unity's future tech stack on GPU‑driven rendering, culling, mesh, LOD, and streaming technologies. We’re committed to maintaining a diverse team, and we welcome and encourage applicants with diverse experiences and backgrounds.

Responsibilities
  • Working as a Graphics engineer on our GPU‑driven rendering stack, in particular on GPU resident drawer and batching systems, and culling, spanning the full tech stack from low level to user API working on shaders and contributing code in both C++ and C#
  • Maintain existing systems, improving performance, testability and stability
  • Helping evolve Unity's rendering systems towards a GPU driven technology stack
  • Participating in other tasks within the team on the Texture area, including working on texture streaming, Unity’s Texture API, Virtual Texturing, texture compression, texture importing, and asynchronous upload pipeline.
  • Participating in code reviews to ensure only high‑quality software is committed.
  • Taking part in technical discussions, investigating complex problems, researching, and collaborating on initiatives
  • Closely collaborating with Product Management, Quality Assurance and UX to ensure the best possible product
Qualifications
  • Strong software engineering fundamentals
  • Expertise with C++, C#, and shader languages such as HLSL
  • Understanding of lower‑level GPU architecture and resource management systems, including meshes and geometry
  • Experience in profiling and optimizing performance.
  • Working knowledge of Unity
  • Great teamwork and interpersonal skills, including good communication skills and a proactive work ethic
  • Passion for performance, code analysis, and debugging tools
  • Willingness to jump into unfamiliar technical areas
You might also have
  • Experience with GPU driven rendering technology
  • Experience with streaming technologies such as mesh or texture streaming, virtual texturing, mipmap streaming, LOD or meshlet streaming
  • Experience developing for mobile or console games.
  • Experience with Compute Shaders / Mesh Shaders
  • Experience with CPU and GPU debugging and profiling tools
  • Experience with mesh clustering and clustered mesh culling
  • Experience with culling technologies such as frustum, occlusion culling or cluster culling
  • Experience with other Game Engines, This position requires the incumbent to have a sufficient knowledge of English to have professional verbal and written exchanges in this language since the performance of the duties related to this position requires frequent and regular communication with colleagues and partners located worldwide and whose common language is English.

Unity [NYSE: U] is the leading platform to create and grow games and interactive experiences. Creators, ranging from game developers to artists,…

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