Sr Technical UX Designer II, XR
Listed on 2026-02-28
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IT/Tech
UI/UX Design, Digital Media / Production
Join Axon and be a Force for Good.
At Axon, we’re on a mission to Protect Life. We’re explorers, pursuing society’s most critical safety and justice issues with our ecosystem of devices and cloud software. Like our products, we work better together. We connect with candor and care, seeking out diverse perspectives from our customers, communities and each other.
Life at Axon is fast-paced, challenging and meaningful. Here, you’ll take ownership and drive real change. Constantly grow as you work hard for a mission that matters at a company where you matter.
We’re hiring a senior XR UX designer who can build in Unity and thinks in systems. You’ll design the experience as a system – mapping the full customer journey across moments, touchpoints, and handoffs, and making sure the XR experience stays consistent, learnable, and reliable end-to-end. You’ll lead end-to-end product UX for XR experiences (VR/AR/MR), using interactive Unity work to validate decisions early and reduce risk.
Prototyping is the starting point, not the finish line. You’ll create real, testable Unity experiences with enough fidelity to inform implementation and sometimes accelerate production, while contributing reusable patterns that speed future work across the team. You’ll work closely with engineering to carry learnings into shipped experiences, and you’ll collaborate with other prototypers and designers to keep work aligned, scalable, and moving fast.
Work Location: This role is based out of our Seattle, WA office and follows a hybrid schedule. We rely on in-person collaboration and ask that team members work onsite Tuesdays through Fridays, with the flexibility to work remotely on Mondays, unless there is an approved workplace accommodation. We believe that connection fuels innovation, and our in-office culture is designed to foster meaningful teamwork, mentorship, and shared success.
Reports to: Director of Product Design, AR/VR
Direct Reports: None, individual contributor role
- Design at a systems level: Lead experience architecture and CX systems design — map end-to-end journeys, define interaction models and service flows, and design reliable failure and recovery paths that make complex XR experiences coherent and learnable.
- Build Unity experiences that are more than demos: Create high-fidelity Unity experiences (prototype-plus) with enough structure and fidelity to inform implementation and sometimes accelerate production.
- Leverage AI as a force multiplier: Use AI‑assisted coding tools (Cursor or similar) to move faster in Unity, while maintaining code quality, clarity, and maintainability. You can evaluate, debug, and refactor the output.
- Build on our design system in Unity: Build on our existing design system by extending semantic tokens and component contracts into Unity, using AI‑assisted workflows to keep runtime UI consistent and scalable.
- Create reusable foundations, not one-off fixes: Develop reusable components/prefabs, interaction design, interaction templates, and reference implementations that reduce rework and increase consistency across teams and initiatives.
- Translate experience intent into real‑time behavior: Implement state models, input handling, spatial layout rules, navigation, feedback, error states, and edge cases that hold up in headset.
- Shape the experience structure: Define how XR experiences are organized and understood — concepts, labels, navigation models, system states, and the mental model that makes complex workflows feel straightforward.
- Customer Obsessed: Plan the research loop for your work — define study goals and hypotheses, design tasks and protocols, run sessions with customers as needed, synthesize findings, and iterate quickly based on real user behavior, comfort constraints, and measurable outcomes.
- Partner closely with engineering for shipped implementation: Align on constraints and handoff: what’s exploratory vs implementation‑ready, what should be standardized, and how prototype learnings translate into shipped work.
- Communicate clearly and drive alignment: Present prototypes, learnings, and system decisions with crisp rationale so stakeholders understand not only what we’re building,…
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