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VFX Lighting Generalist

Job in Saskatoon, Saskatchewan, F7K, Canada
Listing for: CoSA VFX
Full Time position
Listed on 2026-03-09
Job specializations:
  • Creative Arts/Media
    Digital Media / Production, Video Game
Job Description & How to Apply Below

CoSA VFX Vancouver is seeking an experienced
Lighting
Generalist
for its current and upcoming projects. For this 100% remote role, we're happy to hear from anyone with the legal ability to work in Canada and residing in British Columbia. This role reports to the Global Head of CG.,

  • Create high-quality, photo-realistic lighting setups for CG characters, environments, props, and VFX elements.
  • Translate the visual goals of the CG and VFX Supervisors into efficient, consistent lighting across shots and sequences.
  • Ensure lighting setups integrate cleanly with both plate photography and full CG scenes.
  • Work with Render Wranglers and CG Supervisors to optimize render times while maintaining artistic integrity.
  • Collaborate with the Compositing team to troubleshoot lighting issues and ensure final renders support seamless integration.
Look Development:
  • Perform look development in calibrated turntable environments using studio-approved lighting setups
  • Fine-tune shaders and material properties for characters, props, and environments to achieve photoreal surface qualities
  • Maintain separation between look development and shot lighting, ensuring clean upstream handoff of shaders
  • Bonus:
    Ability to texture assets using tools like Substance Painter, Mari, or similar, to support the lookdev proces
  • Work with Asset and Modeling teams to ensure clean UVs and material assignments for efficient lookdev handoff
REQUIREMENTS:
  • A minimum of 3 years of experience in lighting and look development for episodic TV and/or motion pictures
  • Proficiency in Maya and industry-standard render engines (VRay, Arnold, etc.)
  • Deep understanding of lighting principles, photographic reference, and integration techniques
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