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3D Weapon Concept Artist

Job in Santa Monica, Los Angeles County, California, 90403, USA
Listing for: Activision
Full Time position
Listed on 2026-01-27
Job specializations:
  • Entertainment & Gaming
    Video Game
  • Creative Arts/Media
    Video Game
Salary/Wage Range or Industry Benchmark: 125000 - 150000 USD Yearly USD 125000.00 150000.00 YEAR
Job Description & How to Apply Below

Job Title:

3D Weapon Concept Artist

Requisition :

R026503

Job Description:

Job Title: 3D Weapon Concept Artist

Reporting To: Art Director

Department: Call of Duty:
Mobile Art

Location: Santa Monica, California

Solid State Studios is on the hunt for a talented, dedicated, and passionate 3D Weapon Concept Artist to develop content for Call Of Duty:
Mobile. We’re looking for a versatile 3D Artist with strong industrial design skills, outside of the box thinking, and a team first mentality. Our weapons cover a huge range of styles including modern military, fantasy, sci-fi, anime, horror, whimsical, etc. As such, strong skills in both hard surface and organic design are a must.

Your Mission
  • Create concept art for weapons and other items – ranging from loose exploration models / sketches all the way to full rendered designs.
  • Provide feedback and help solve problems in designs from vendors and other artists
  • Work in team environment to brainstorm ideas and directions for weapons, characters, etc.
  • Work closely with other members of the weapons team to meet technical and functional requirements.
  • Work closely with Art Directors and Lead Artists to ensure strong visual appeal.
To succeed you should have…
  • 3+ Years experience in the games or film industry making weapons
  • Expert knowledge in common 3D software such as Blender, Zbrush, 3DS Max etc to facilitate concept creation.
  • Demonstrates an understanding of industrial design principles and how to apply them to weapons.
  • Demonstrates strong 3D modeling abilities as well as rendering, graphic design and iconography.
  • Need a strong sense of material surfaces and ability to communicate that visually.
  • Excellent understanding of mechanical function and purpose.
  • Self-managing and able to identify and meet deadlines and goals.
  • Fast and organized at researching and reference gathering.
  • Excellent attention to design, detail, form and function.
  • Must be a team player and collaborate with others.
  • Have excellent communication skills and ability to work one on one, in groups, and with multiple departments and different personalities, always being proactive.
  • Possess the ability to take direction and feedback from the team as well as contribute ideas. Understands the artwork is functional to the game, has game play relevance and implications, and needs to clearly communicate to the team of its intended goals.
  • Must be willing to go above and beyond what’s expected to ensure the absolute best quality is achieved.
  • Ability to learn new tools quickly and effectively.
  • Must have a portfolio of work for consideration. Web based portfolios are preferred please.
We’d love it if you also have...
  • Understanding and knowledge of existing firearms and how they function.
  • Ability to create production game assets if / when needed, including high poly, low poly, baked maps, materials, etc.
  • Strong knowledge of First Person Shooters and how weapon design relates to the gameplay experience.
  • Experience working in a live game environment, and or with MTX content
  • Flexibility to step in and help the team and project where needed regardless of job description or title.
Candidates will need to submit the following:
  • Resume
  • Online Portfolio (with breakdown)
Candidates will also need to be prepared for an Art Test. Our World

At Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.

We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within…

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