×
Register Here to Apply for Jobs or Post Jobs. X

Neural Graphics Engineer

Job in Santa Clara, Santa Clara County, California, 95053, USA
Listing for: NVIDIA
Full Time position
Listed on 2026-02-28
Job specializations:
  • Software Development
    AI Engineer, Game Development / Testing, Software Engineer, C++ Developer
Salary/Wage Range or Industry Benchmark: 124000 USD Yearly USD 124000.00 YEAR
Job Description & How to Apply Below

Computer graphics is experiencing its most exciting transformation in decades. Neural techniques are reshaping how we render, simulate, and create visual content in real time — and we're just getting started.

At NVIDIA, our Neural Graphics team builds technologies at the intersection of AI and real-time rendering. We reach millions of developers and creators through products like Alpasim, open platforms like Slang, our shader language and compiler for portable GPU programming. We work on hard, meaningful problems with curiosity and collaboration — and we're looking for a Neural Graphics Engineer to grow with us.

This is an opportunity to learn from some of the most accomplished people in graphics and AI, and to make a meaningful impact early in your career!

What You'll Be Doing:
  • Implement and optimize neural graphics techniques within real-time rendering pipelines
  • Prototype neural rendering, differentiable graphics, and generative 3D approaches
  • Collaborate across teams to move ideas from concept to production
  • Contribute to our graphics software stack, including compilers, shaders, and runtime tools
What We Need to See:
  • BS, MS, or PhD in Computer Science, Electrical Engineering, Physics, or a related field (or equivalent experience)
  • At least 2-4 years of practical experience and demonstrated ability in C++ and Python
  • Coursework or project experience in computer graphics, machine learning, or computer vision
  • A drive to learn, grow, and take on challenging problems
Ways to Stand Out from the Crowd:
  • Hands‑on experience with neural rendering (NeRF, Gaussian splatting, differentiable rendering) or generative AI for 3D content
  • Experience with PyTorch and real‑time rendering engines
  • Familiarity with graphics APIs (Vulkan, OpenGL, Direct

    X), shader programming (Slang, HLSL, GLSL), or compiler development

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 124,000 USD - 195,500 USD for Level 2, and 152,000 USD - 241,500 USD for Level 3.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until February 27, 2026.

This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering a diverse work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

#J-18808-Ljbffr
To View & Apply for jobs on this site that accept applications from your location or country, tap the button below to make a Search.
(If this job is in fact in your jurisdiction, then you may be using a Proxy or VPN to access this site, and to progress further, you should change your connectivity to another mobile device or PC).
 
 
 
Search for further Jobs Here:
(Try combinations for better Results! Or enter less keywords for broader Results)
Location
Increase/decrease your Search Radius (miles)

Job Posting Language
Employment Category
Education (minimum level)
Filters
Education Level
Experience Level (years)
Posted in last:
Salary