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Senior GPU Architect
Job in
Santa Clara, Santa Clara County, California, 95051, USA
Listed on 2026-02-17
Listing for:
Nvidia
Full Time
position Listed on 2026-02-17
Job specializations:
-
Software Development
Software Engineer
Job Description & How to Apply Below
What you will be doing:
* You will be part of the team that facilitates yield recovery and helps define the binning strategy for our GPU products
* Define, build, and drive the verification test plan for the strategy above for specific GPU products to ensure outstanding performance
* Express the rules that promote performant product in terms of constraints for the Z3 SMT solver (experience preferred) and help develop and refine a C++ library
* Collaborate with multiple teams including Architecture, ASIC, DV, Emulation, and Infrastructure to achieve seamless integration and strictly adhere to project timelines.
* Ensure reliable execution of the defined test plan, triage failures, and successfully implement fixes to drive bugs to closure.
* Manage project timelines effectively, ensuring team alignment for smooth progression and flawless execution.
* Monitor and anticipate resource requirements, determining needs throughout the verification process to compete effectively.
* Continuously improve planning and process flow by defining and tracking important metrics.
* Research and apply AI tools to streamline and optimize workflow, ensuring our processes remain brand new and innovative.
What we need to see:
* Bachelor's degree (or equivalent experience) in Computer Science, Electrical Engineering, Computer Engineering, or a related field.
* 5+ years of relevant work experience.
* Proven experience working in an architecture validation or full chip verification environment.
* Strong problem-solving and debugging skills, with a track record of driving issues to closure.
* Proficient programming skills in C++, C, and scripting languages such as Python.
* Experience using Z3 SMT solver preferred but not required
* Solid background in Computer Architecture with experience in binning and yield recovery.
* Good understanding of build systems (CMAKE, make), tool chains (GCC, MSVC), and libraries (STL, BOOST), as well as familiarity with CI systems (Docker, Jenkins).
* Effective communication and interpersonal skills, with the ability to work successfully in a distributed team environment.
Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 152,000 USD - 218,500 USD for Level 3, and 184,000 USD - 287,500 USD for Level 4.
You will also be eligible for equity and benefits.
Applications for this job will be accepted at least until January 13, 2026.
This posting is for an existing vacancy.
NVIDIA uses AI tools in its recruiting processes.
NVIDIA is committed to fostering a diverse work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.
Position Requirements
10+ Years
work experience
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