More jobs:
AR/VR Realtime Rendering and Graphics Software Engineer - RealityKit, Vision Products Software
Job in
San Francisco, San Francisco County, California, 94103, USA
Listed on 2026-03-03
Listing for:
Apple
Full Time
position Listed on 2026-03-03
Job specializations:
-
Software Development
Game Development / Testing, Software Engineer
Job Description & How to Apply Below
Hours:
** 40
** Role Number:*
* ** Summary*
* Apple is where individual imaginations gather together, committing to the values that lead to great work. Every new product we build, service we create, or Apple Store experience we deliver is the result of us making each other's ideas stronger. That happens because every one of us shares a belief that we can make something wonderful and share it with the world, changing lives for the better.
It's the diversity of our people and their thinking that inspires the innovation that runs through everything we do. When we bring everybody in, we can do the best work of our lives. Here, you'll do more than join something - you'll add something.
Apple Vision Pro is a revolutionary spatial computer that seamlessly blends digital content with your physical space. The Vision Products Group (VPG) is seeking a Realtime Rendering and Graphics Software Engineer to architect and build state-of-the-art 3D graphics experiences for our platform. As a core member of the Reality Kit rendering team, you'll shape the future of real-time 3D graphics on Vision Pro and all Apple platforms.
You will play a significant role in inventing next-generation rendering techniques, pushing visual quality to its limits, and opening new possibilities for immersive experiences across the Apple ecosystem. Working hand-in-hand with hardware engineers, graphics API experts, designers, and technical artists, you'll transform pioneering graphics research into production-ready solutions.
** Description*
* As a core member of the Reality Kit rendering team, you'll shape the future of real‑time 3‑D graphics on the Vision Pro and all Apple platforms. By inventing next‑generation rendering techniques, you'll stretch visual quality to its limits and open new possibilities for immersive experiences. You'll work hand‑in‑hand with hardware engineers, low‑level graphics‑API experts, designers, and technical artists. Our primary responsibilities are delivering high‑quality and performant real‑time graphics features for developers to use throughout the Apple ecosystem.
** Minimum Qualifications*
* + BS and 10 years working on 3D realtime rendering applications
+ High proficiency in writing safe, performant C++ code
+ Knowledge of the graphics pipeline, modern rendering techniques, and image processing
+
Experience with modern graphics APIs (Metal, Vulkan, Direct3D 12, WebGPU) and shading languages (MSL, HLSL,
+ GLSL, WGSL)
+ Ability to solve problems in 3D geometry using linear algebra
+
Experience with all stages of software development, from prototyping to performance optimization
+ Solid debugging and problem-solving skills
+ Outstanding teamwork and communication skills
+ Passionate about owning and refining features
** Preferred Qualifications*
* + MS or PhD in CS or related technical field
+ Experience developing modern day rendering pipelines in 3D engines
+ 3D Game development experience with shipped titles
+ Familiarity with AR/VR rendering technologies
+ Technical and People Leadership
Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant (https://(Use the "Apply for this Job" box below). EEOC Know Your Rights
6.) .
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