Product Designer
Listed on 2026-02-01
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IT/Tech
Digital Media / Production, Product Designer
About Rox
Rox is building an AI-native revenue operating system that turns every sales rep into a top performer. Backed by Sequoia, GV, and General Catalyst ($50M raised), we ve built a platform used by 35+ leading enterprise teams including OpenAI, Ramp, and Mongo
DB. Our "Agent Swarm" architecture transforms fragmented CRM data into intelligent, autonomous workflows that research accounts, personalize outreach, and advance pipelines—all while sellers focus on closing deals. We re a small team tackling one of software s most entrenched markets, and we re winning.
You ll join a three-person multicultural design team working at the intersection of AI and enterprise software. We re building a completely new category of product. This means design doesn t just make things look good, it defines what this category becomes. Our job is simple: keep Rox radically useful and simple, even as capabilities expand. Design decisions here directly shape how thousands of salespeople work every day.
We prototype fast (Figma, Windsurf/Cursor, LLMs), ship faster, and have a seat at every product decision.
This is a 60% design / 40% product role. You ll own features end-to-end: from researching how competitors solve similar problems, to designing in our component library, to building live prototypes that show full behavior and edge cases, to defending your decisions with engineers and product leads.
We re looking for someone who s part designer, part product thinker. You should be the kind of person who maps out competitor products for fun, builds quick prototypes to prove a point, and cares deeply about whether the thing you ship actually makes users lives easier.
What You'll DoDesign and ship features using our existing component library in Figma
Build interactive prototypes with LLMs to communicate behavior and edge cases
Research products to identify patterns worth borrowing — and gaps worth exploiting
Partner with engineering and product to scope, refine, and defend design decisions
Contribute to platform-level conversations about where Rox should go next
Spot low-hanging UX improvements and take ownership of fixing them
Propose and design new components as the system evolves
In your first few days: You ve used our component library to design a new feature, built a working prototype, and clearly communicated your decisions in a team review
Within a few weeks: You ve cleaned up and polished a full section of the Rox OS, proposed component improvements, and mapped out competitor approaches to a key problem
Within a few months: You re a core voice in platform decisions, influencing Rox s overall direction, and continuously shipping small UX wins without being asked
Great of layout, color, typography, and motion in designing products.
Proficiency with Figma and experience with design systems / component library development
Comfort using Cursor, Windsurf, or AI-assisted tools to build interactive prototypes
Familiarity with wire framing tools like Whimsical for early-stage ideation
Background in startups or small teams where you wore multiple hats
Ability to clearly explain and defend design decisions to technical and non-technical partners
Experience designing complex, data-rich products (enterprise software, dashboards, or similar)
Rox is defining a new category of software. The way it looks and feels isn t a detail, it s the difference between a product people tolerate and one they love. We re here to build a product our users love. This role exists to ensure Rox stays simple, useful, and beautiful as we scale.
If you want real ownership, real influence, and a chance to shape something from the ground up at a company defining the future of AI, this is one of those rare roles where your fingerprints will still be visible years from now.
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