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Lead Environment Artist

Job in San Francisco, San Francisco County, California, 94199, USA
Listing for: Industrial Light & Magic
Full Time position
Listed on 2026-01-16
Job specializations:
  • Entertainment & Gaming
    Video Game
  • Creative Arts/Media
    Video Game
Salary/Wage Range or Industry Benchmark: 250000 USD Yearly USD 250000.00 YEAR
Job Description & How to Apply Below

What You'll Do

  • Translate 2D concepts and art direction into expansive 3D environments that maintain visual consistency and high fidelity across the entire project.
  • Lead a team of environment artists through regular feedback and reviews to ensure the team is performing at a world-class level.
  • World build levels with a multitude of varying styles and an ability to be flexible to design changes.
  • Define and optimize environment art workflows, including modular building systems, photogrammetry integration, and procedural world-building tools.
  • Create benchmark assets that set the quality bar for internal artists and external outsourcing partners.
  • Partner with Level Designers to ensure environments support gameplay flow and with Technical Artists & Engineers to ensure the world runs smoothly within memory and frame-rate budgets.
  • Establish a thorough understanding of the existing tools and pipelines; experiment / champion opportunities for improvement.
  • Proactively identify production bottlenecks and technical constraints, finding creative solutions that don't compromise artistic integrity.
  • Generate art task lists, estimates, schedules, milestones and overall project goals as necessary.
  • Actively participate in the QA process to identify and fix bugs.
What We're Looking For
  • 7+ years of experience in game environment art, with at least one shipped AAA title in a Senior or Lead capacity (or equivalent).
  • Expert-level proficiency in industry-standard tools like Maya/3ds Max/Blender, ZBrush, Substance 3D Painter/Designer and Quixel Suite.
  • Deep knowledge and experience using Unreal Engine 5 (or equivalent game engine) and associated world-building tools.
  • Exceptional understanding of form, shape, structure, and silhouette in regard to modelling.
  • Great eye for light, shade, color, and detail in creating texture maps of different material types.
  • Strong paint skills, multi-layered materials and effective texture layout.
  • A strong understanding of P  (Physically Based Rendering) workflows, vertex painting, trim sheets, and custom shader creation.
  • Collaborative, team-player attitude: open & receptive to new ideas, constructive criticism, direction and changes.
  • Deep knowledge of optimization techniques, including draw call management, LOD (Level of Detail) strategies, and texture density.
  • The ability to articulate complex visual and technical concepts to both artistic and non-artistic stakeholders.

A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all artist applications. Reference: ECNJOBID- in the application

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