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Creature Modeler
Job in
San Francisco, San Francisco County, California, 94199, USA
Listed on 2026-01-27
Listing for:
Industrial Light & Magic
Full Time
position Listed on 2026-01-27
Job specializations:
-
Creative Arts/Media
Video Game, TV / Film Production -
Entertainment & Gaming
Video Game, TV / Film Production
Job Description & How to Apply Below
We are looking for an outstanding artist to join our DMS (Digital Model Shop) team. With an emphasis on anatomy and form, as a Creature Modeler you will create three dimensional CG characters, creatures and costumes for production.
What You'll Do- Create high end CG creatures, characters and costumes for a variety of feature film and episodic projects
- In building creatures, you will incorporate technical expertise, artistic ability, and a great understanding of visual effects to make sure your asset meet all aesthetic and technical attributes needed for the show
- Collaborate with the Modeling Lead/Supervisor, VFX Supervisor, and Texture Artist to identify and build the ''look'' for an asset
- Work with production and model leadership and/or CG Supervisor to deliver high quality assets on time that meet all departments needs.
- Build the geometry, with an understanding of how the asset will be used in the entire production process
- Present your work in dailies and discuss all aspects of your asset as needed
- Create flex shapes, correctives and basic face shapes
- Sculpt in shot correctives to improve and push anatomy and costumes
- Model other elements such as props or smaller hard surface builds as the project's schedule requires
- Portfolio demonstrating growing character skills, displaying a strong understanding of anatomy, character design, and posing
- Portfolio demonstrating traditional artistic skills including illustration, and sculptural abilities a plus
- 3+ years proven experience crafting digital creatures and characters as well as a variety of other assets in a VFX studio environment. Additional animation experience is a plus
- A strong interest and growing knowledge of film and video post production techniques and a good understanding of the full VFX pipeline
- 3+ years Maya and Zbrush experience and demonstration of a desire to continuously develop both technically and artistically
- Knowledge of LINUX is a necessity to navigate through ILM's production pipeline Reference: ECNJOBID- in the application
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