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Sr. Engineering Manager - Game Integrations, AdTech

Job in Redwood City, San Mateo County, California, 94061, USA
Listing for: Electronic Arts (EA)
Full Time position
Listed on 2026-01-28
Job specializations:
  • Software Development
    Software Engineer, Game Development / Testing, Software Architect
Salary/Wage Range or Industry Benchmark: 160600 - 249300 USD Yearly USD 160600.00 249300.00 YEAR
Job Description & How to Apply Below

Overview

Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Electronic Arts is building a modern, unified AdTech platform to power scalable, player-first monetization across our global portfolio of live services. At the core of this platform is the LCM Ads SDK—a Frostbite-native, engine-level system that enables high-quality display, video, and rewarded in-game advertising with trusted measurement and minimal impact on gameplay.

As a Senior Engineering Manager, you will lead the delivery, adoption, and evolution of the LCM Ads SDK across EA studios. This hands-on leadership role sits at the intersection of engine development, rendering, performance, platform engineering, and monetization, and is critical to delivering EA's AdTech roadmap. You will report to the Engineering Director and lead a distributed team of senior C++ engineers across Vancouver, Orlando, Montreal, and other EA hubs.

Responsibilities
  • You will lead the technical vision and delivery of the LCM Ads SDK across Frostbite and future engines (e.g., Unreal), spanning HD platforms with a path to mobile.
  • You will ship 3D intrinsic placements, 2D display, video, and rewarded video to unlock programmatic and premium sponsorship revenue.
  • You will ensure the SDK meets performance, stability, and scalability standards across live EA titles.
  • You will develop engineers in engine systems, rendering, performance, and SDK integration.
  • You will support external integrations (e.g., SSPs, measurement partners) through clear SDK contracts.
Qualifications
  • 10+ years of professional software engineering experience, with expertise in C++
  • 5+ years of experience leading engine, platform, or SDK teams
  • Expertise in real-time systems, rendering pipelines, or game engines
  • Experience delivering cross-team, multi-studio platform initiatives
  • Experience managing complex integrations with strict performance and reliability requirements
Bonus
  • Experience working with Frostbite, Unreal, Unity, or proprietary game engines
  • Familiarity with rendering systems, GPU pipelines, or real-time graphics
  • Exposure to ads, monetization systems, or telemetry/measurement platforms
  • Experience scaling platforms across multiple live services
  • Prior experience leading globally distributed engineering teams

This is a hybrid remote/in-office role.

Pay Transparency & Benefits

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

Pay Ranges

  • British Columbia (depending on location e.g. Vancouver vs. Victoria) *$138,700 - $199,900 CAD
  • California (depending on location e.g. Los Angeles vs. San Francisco) *$160,600 - $249,300 USD

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Pay is just one part of the overall compensation  the UK, we do not include this para; (note: keep original content as is unless removing).

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional,…

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