XR App Developer
Listed on 2026-03-05
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Software Development
Game Development / Testing, Software Engineer
Creospan is a growing tech collective of makers, shakers, and problem solvers, offering solutions today that will propel businesses into a better tomorrow. “Tomorrow’s ideas, built today!” In addition to being able to work alongside equally brilliant and motivated developers, our consultants appreciate the opportunity to learn and apply new skills and methodologies to different clients and industries.
****** NO C2C/3RD PARTY, LOOKING FOR W2 CANDIDATES ONLY, must be able to work in the US without sponsorship now or in the future***
We’re looking for a candidate to help build and maintain OpenXR-based XR applications. You’ll work closely with engineers and cross‑functional partners to prototype, implement, and iterate on immersive experiences that run across OpenXR‑capable runtimes/devices.
Responsibilities- Develop XR applications using OpenXR (end-to-end: architecture, implementation, testing, and iteration).
- Build interactive features such as:
- Input handling (controllers, hands, action sets, haptics)
- Scene/interaction systems (grabbing, ray interactions, UI in 3D)
- Rendering and performance optimizations (frame pacing, latency-sensitive updates)
- Integrate platform/runtime features where applicable (tracking spaces, anchor-like constructs, passthrough/scene understanding if available via extensions).
- Create clean, testable code and contribute to basic CI/build scripts as needed.
- Debug runtime/device issues (graphics, tracking, input) and provide clear repro steps and fixes.
- Collaborate with product/UX and engineering stakeholders; document designs and tradeoffs.
- 3+ years of professional software development experience (or equivalent).
- Hands-on experience shipping 3D real-time applications (XR, games, simulation, or visualization).
- Practical experience with OpenXR (core concepts: instance/session, swap chains, spaces, actions).
- Strong C/C++ and/or C# skills (depending on stack), plus solid debugging skills.
- Experience with a real-time engine or framework such as:
- Unity (C#) and OpenXR plugin ecosystem
- Custom/native OpenXR rendering with Vulkan/OpenGL/DirectX
- Understanding of rendering/performance constraints for XR (72/90/120 FPS targets, GPU/CPU bottlenecks, latency).
- Shipped at least one OpenXR-based app or feature to production.
- Experience with OpenXR extensions (e.g., hand tracking, eye gaze, foveated rendering, scene/space-related extensions).
- Graphics experience:
Vulkan/OpenGL/Direct
X, shaders, profiling tools (Render Doc, engine profilers). - Android XR experience (Gradle, NDK, JNI) or low-level platform integration.
- Experience building reusable components/frameworks for XR interaction or app scaffolding.
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