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OpenXR App Developer
Job in
Redmond, King County, Washington, 98052, USA
Listed on 2026-03-05
Listing for:
Tailored Management
Full Time
position Listed on 2026-03-05
Job specializations:
-
Software Development
Game Development / Testing, Software Engineer
Job Description & How to Apply Below
OpenXR App Developer
Location:
Redmond, WA
Duration: 12 Months
Pay: $82-88/hr on W2
Overview
Were looking for a Contingent Worker (CW) to help build and maintain OpenXR-based XR applications. Youll work closely with engineers and cross-functional partners to prototype, implement, and iterate on immersive experiences that run across OpenXR-capable runtimes/devices.
Responsibilities
Develop XR applications using OpenXR (end-to-end: architecture, implementation, testing, and iteration).
Build interactive features such as:
Input handling (controllers, hands, action sets, haptics)
Scene/interaction systems (grabbing, ray interactions, UI in 3D)
Rendering and performance optimizations (frame pacing, latency-sensitive updates)
Integrate platform/runtime features where applicable (tracking spaces, anchor-like constructs, passthrough/scene understanding if available via extensions).
Create clean, testable code and contribute to basic CI/build scripts as needed.
Debug runtime/device issues (graphics, tracking, input) and provide clear repro steps and fixes.
Collaborate with product/UX and engineering stakeholders; document designs and tradeoffs.
Minimum Qualifications
- 3+ years of professional software development experience (or equivalent).
- Hands-on experience shipping 3D real-time applications (XR, games, simulation, or visualization).
- Practical experience with OpenXR (core concepts: instance/session, swap chains, spaces, actions).
- Strong C/C++ and/or C# skills (depending on stack), plus solid debugging skills.
- Experience with a real-time engine or framework such as:
- Unity (C#) and OpenXR plugin ecosystem, or
- Unreal (C++) XR pipeline, or
- Custom/native OpenXR rendering with Vulkan/OpenGL/DirectX
- Understanding of rendering/perf constraints for XR (72/90/120 FPS targets, GPU/CPU bottlenecks, latency).
- Shipped at least one OpenXR-based app or feature to production.
- Experience with OpenXR extensions (e.g., hand tracking, eye gaze, foveated rendering, scene/space-related extensions).
- Graphics experience:
Vulkan/OpenGL/Direct
X, shaders, profiling tools (Render Doc, engine profilers). - Android XR experience (Gradle, NDK, JNI) or low-level platform integration.
- Experience building reusable components/frameworks for XR interaction or app scaffolding.
These include the duties and responsibilities listed above, as well as the abilities to adhere to company policies, exercise sound judgment, effectively manage stress and work safely and respectfully with others, exhibit trustworthiness, meet client expectations, standards, and accompanying requirements, and safeguard business operations and company reputation.
#TMN
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