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Unity software engineer

Job in Redmond, King County, Washington, 98052, USA
Listing for: Tailored Management
Full Time position
Listed on 2026-02-06
Job specializations:
  • Software Development
    Software Engineer, Data Scientist, AI Engineer
Salary/Wage Range or Industry Benchmark: 80 - 85 USD Hourly USD 80.00 85.00 HOUR
Job Description & How to Apply Below

This range is provided by Tailored Management. Your actual pay will be based on your skills and experience — talk with your recruiter to learn more.

Base pay range

$80.00/hr - $85.00/hr

Note:
Only candidates authorized to work in the U.S. without sponsorship are eligible. No C2C (Corp-to-Corp) arrangements.

Job Title: Unity Software Engineer

Location: Redmond, WA (Onsite)

Duration: 12+ Months (Extendable)

Pay Rate: $80–$85/hr on W2


Job Description:

We are seeking a Unity software engineer to help with data collection tooling for large scale data collection efforts for AR/VR headsets. This is an opportunity to work on early versions of consumer hardware on cutting edge technology involving cameras and natural user interfaces. This role will also support camera and illuminator calibration for prototype devices.

Job Responsibilities:

  • Building and maintaining a Unity built User Experience application for Data Collections
  • Supervise the installation and configuration of new AR/VR systems and testing software to meet the user study needs
  • Design and implement tools for data collection and annotation, including:
  • Controlling the camera exposure and gain on mobile device (VR and/or AR headset)
  • Capturing image stream and metadata
  • Automatic upload to database
  • Run evaluations to automatically verify the quality of data collected from large scale data collections, flagging cases for principal investigators to check
  • Provide documentation of usage of tools for external vendors
  • Implement data capture script for collection of camera images
  • Work collaboratively with the Mechanical Engineers on fixturing the prototype device in the calibration station
  • Modify existing calibration algo to consume the collected images and produce calibration parameters in specified format
  • Implement a test to validate calibration quality

Key Responsibilities:

  • Develop and maintain Unity-based applications for AR/VR data collection
  • Design and implement tools for image capture, camera control, and metadata management
  • Automate upload and evaluation of collected data
  • Document tool usage for external vendors
  • Support calibration tasks with mechanical engineers
  • Modify and implement calibration algorithms and validation tests

Required Skills:

  • 3+ years experience coding in C#
  • Proficient in Unity Engine and C#
  • Knowledge of Android OS, especially graphics and performance
  • Experience in game or game engine development with Unity3D
  • Virtual Reality experience
  • Creativity, verbal and written communication skills and problem-solving ability are required.
  • Verbal and written communication skills; communication across teams including engineers and researchers
  • Ability to work independently and manage one’s time.


Must Have Skills:

  • Device calibration , coding- python and C++
  • Data collection software- thought processing tools, amongo DB
  • Pre and post processing and cloud management of image data


Preferred Skills:

  • C++, OpenCV, 3D math, OpenGL/DirectX


Good to Have Skills:

  • Image and video sequence data, large scale long video sequence date
  • Quality assurance – image data
Seniority level
  • Seniority level Associate
Employment type
  • Employment type

    Contract
Job function
  • Job function

    Engineering and Research
  • Industries

    IT Services and IT Consulting, Social Networking Platforms, and Computer Games

Referrals increase your chances of interviewing at Tailored Management by 2x

Inferred from the description for this job

Medical insurance

Vision insurance

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