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Lead Graphics Engineer

Job in Redmond, King County, Washington, 98052, USA
Listing for: Worldscape
Full Time position
Listed on 2026-01-13
Job specializations:
  • Software Development
    Software Engineer, Game Development / Testing, Software Architect
Salary/Wage Range or Industry Benchmark: 140000 - 190000 USD Yearly USD 140000.00 190000.00 YEAR
Job Description & How to Apply Below

Join to apply for the Lead Graphics Engineer role at Worldscape
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Worldscape is a cutting‑edge platform designed to unify distributed data, sensors, and intelligent agents across cloud, on‑prem, and edge environments. By combining geospatial intelligence, physics‑based 3D simulation, and reward‑driven AI, Worldscape enables organizations to build immersive digital twins for predictive modeling, scenario planning, and adaptive decision‑making. With a zero‑trust security framework, seamless integration with legacy systems, and robust developer tools, Worldscape empowers rapid deployment of agentic applications that drive resilience and efficiency in sectors like logistics, telecom, defense, and infrastructure.

Worldscape is seeking a Lead Graphics Engineer to help design, implement, and optimize real‑time rendering systems that bring immersive visuals to life in our customer simulations. You’ll lead the development of advanced graphics features, collaborate closely with artists and designers, and mentor engineers to achieve high visual fidelity across our various end points.

In this role, you’ll own core rendering subsystems, lighting, materials, shaders and post‑processing, bringing deep expertise in modern graphics APIs, GPU performance tuning and real‑time optimization. Your work will balance cutting‑edge innovation with production stability to ensure performance, scalability, and visual excellence.

This is an onsite role that will be located in Redmond, WA.

Responsibilities
  • Help guide and implement a cloud‑based rendering solution that can stream the output of our renderer to edge clients.
  • Design, implement, and optimize real‑time rendering pipelines (e.g., forward, deferred, ray tracing).
  • Develop and maintain shaders using HLSL, GLSL, Shader Lab, or Shader Graph.
  • Responsible for graphics API integration work with low‑level APIs like Direct

    X 11/12, Vulkan, Metal, or OpenGL ES.
  • Profile GPU/CPU usage, optimize memory and rendering performance across platforms as we scale.
  • Build and maintain tools for asset import/export, shader debugging, and visual profiling.
  • Guide junior and mid‑level engineers, conduct code reviews, and enforce best practices across studio teams.
  • Take responsibility for major subsystems (e.g., lighting, post‑processing, material systems).
  • Work closely with artists, designers, and other engineers to align visual goals with technical feasibility.
  • Help technical artists create efficient content workflows and troubleshoot visual issues.
  • Translate deep technical topics into actionable insights for studio and platform teams and leadership.
Professional Qualifications
  • At least 10+ years of relevant industry experience with the following:
  • Programming skills and knowledge of C++ or graphics programming language.
  • Experience developing core 3D systems for real‑time interactive apps such as ECS, animation, gameplay, input, networking, or rendering.
  • Proficient in mathematics for 3D realtime applications (linear algebra).
  • Understanding of CPU/GPU hardware architecture and how that affects solutions.
  • Excellent communication and collaboration skills.
  • Experience in writing tools and/or scripting for DCCs (Maya, Houdini, Blender).
  • BS in Computer Science, Computer Graphics, or a related field.
Preferred Qualifications
  • MS in Computer Science, Computer Graphics, or a related field, or PhD.
  • Familiar with 3D graphics API (Metal, OpenGL, Direct

    X, CUDA, CG, or Vulkan).
  • Experience building and maintaining game engines.
  • Experience working with artists and designers.
  • Proven track record of innovation in 3D development or related fields.
Why Worldscape?

There is nothing more important to Worldscape than our culture. It is the fundamental means by which we will succeed as an organization. Talent, ability, drive, experience, knowledge cannot be maximized without first embracing the culture we espouse and will live every single day. Worldscape offers great benefits, opportunities for continued growth, and the ability to directly affect change in our organization and be part of a high‑growth startup at a pivotal stage.

The base salary ranges from $140,000 to $190,000 annually. Final compensation will be determined based on factors…

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