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Senior Tools Programmer | Programmeur d'outils senior

Job in Quebec, Québec, Province de Québec, Canada
Listing for: Larian Studios
Full Time position
Listed on 2026-01-11
Job specializations:
  • Software Development
    Game Development / Testing, Software Engineer, Senior Developer, Full Stack Developer
Salary/Wage Range or Industry Benchmark: 80000 - 100000 CAD Yearly CAD 80000.00 100000.00 YEAR
Job Description & How to Apply Below
Location: Quebec

(Version française ci-dessous)

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity:
Original Sin 2 is looking for a Tools Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities
  • Develop and maintain all development tools
  • Design, implement and maintain user interfaces
  • Identify and solve problems in our content creation workflows and pipelines
  • Engage closely with our narrative tools, spread across departments such as writing, scripting and cinema tics
  • Work with a multi-disciplinary team to implement new engine and editor features
  • Be a driving force behind feature development, instrumental in finding the best solutions for new engine and tools features
  • Communicate openly and regularly with team members and stakeholders
  • Represent the team and its ideals in day-to-day communication
  • Act as a role model and mentor for your fellow team members
Requirements
  • 5+ years of experience creating tools for game development
  • Shipped game titles
  • Excellent C# and .NET skills for desktop applications
  • A deep understanding of WPF and XAML
  • Experience with, and excellent feel for UI/UX and tool design
  • Experience improving long-lived internal tools with legacy components
  • Thorough C++ knowledge
  • Open-minded and willing to iterate on a feature based on feedback
  • The ability to analyse and understand the workflows of other disciplines
  • You seek constructive criticism and are open to discuss issues or requests with end-users
  • You are passionate about improving developer productivity and communicate in a supportive way
  • You are a team player and willing to take ownership of tools, planning and communication. Driving feature development from start to finish
  • Fluent written and spoken English
  • This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity
Nice to haves
  • Familiarity with Python
  • Experience developing DCC (digital content creation) pipelines
  • Experience writing plugins/tools for Maya/Blender
  • Experience making mods for larger games
What we offer
  • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
  • An open, collaborative environment where ideas are welcome and encouraged
  • A managerial team consisting of highly experienced game developers at the top of their fields
  • Sharing hobbies and passions with like-minded colleagues
  • Inclusive environment with many activities organized by the studios or the employees
  • Commitment to making the best game possible for the fans, including listening to community feedback

* Due to the global nature of our operations and the need to engage daily with an international team, fluency in English is essential for this position at Larian.

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Programmeur d'outils senior

Maintes fois primé, Larian Studios a amplement démontré sa volonté deproposer des jeux de rôle de très haute qualité. À l'heure où le studio à l'origine de titres comme Baldur's Gate3 et Divinity:
Original Sin2 se tourne vers de nouveaux projets, nous sommes en quête d'un programmeur d'outils senior qui rejoindra l'équipe et nous aidera à créer les jeux d'excellence auxquels nos fans sont habitués.

Responsabilités
  • Développer et maintenir tous les outils de développement
  • Concevoir, implémenter et maintenir des interfaces utilisateur
  • Identifier et résoudre les problèmes de nos processus de création de contenus
  • Se familiariser en profondeur avec nos outils narratifs, qui sont utilisés par différents départements comme la rédaction, le script et les cinématiques
  • Travailler avec une équipe multidisciplinaire afin de développer des fonctionnalités de moteur et d'éditeur
  • Jouer un rôle majeur dans le développement de fonctionnalités et mener la recherche des meilleures solutions possible pour améliorer le moteur et les outils
  • Communiquer régulièrement et en toute transparence avec les membres de l'équipe et les parties prenantes
  • Représenter l'équipe et ses idéaux dans…
Position Requirements
10+ Years work experience
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