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UX Designer

Job in Quebec, Québec, Province de Québec, Canada
Listing for: Kanz
Full Time position
Listed on 2026-01-07
Job specializations:
  • Entertainment & Gaming
    Video Game
  • Creative Arts/Media
    Video Game
Salary/Wage Range or Industry Benchmark: 80000 - 100000 CAD Yearly CAD 80000.00 100000.00 YEAR
Job Description & How to Apply Below
Location: Quebec

As a Gameplay UX Designer at Ubisoft, you'll be the glue that binds game design, UI, sound, VFX, and other feedback channels to create a seamless and engaging experience. You’ll make sure content is communicated clearly and that navigation flows intuitively, so players can fully immerse themselves in gameplay. Throughout the user‑centric development process, you’ll focus on the game as a whole while considering the impact of every design choice.

As a creative problem‑solver, you’ll come up with solutions to prevent any (frustrating) discontinuity in the player experience and smooth out any unwanted friction that stands between our players and the enjoyment they are – and should always be – having.

What You’ll Do
  • Partner with ergonomists and the user research team to get a clear picture of player behaviours, goals, motivations, values, needs, etc.
  • Develop the overall core gameplay experience (flow, layout, logic, navigation, controls, feedback, etc.).
  • Design the onboarding experience to ensure a smooth learning process.
  • Build prototypes and wireframes to test concepts, explore opportunities, and look for pain points.
  • Collaborate with interdependent teams (audio, art, animation, narrative, game design, level design, etc.) to support game features.
  • Work closely with UI artists and game designers to balance usability and functionality with visual appeal.
  • Adapt your designs based on play‑test results and comments from cross‑functional teams.
  • Stay up to date on interaction‑design best practices and promote them across the studio.
What You Bring
  • A college diploma in Game Design, Computational Arts, or equivalent (undergraduate degree an asset).
  • At least 2 years of experience in UX, game design, level design, or related experience.
  • Experience with the Adobe Suite (Photoshop, Illustrator, and InDesign) and prototyping tools (e.g., Axure RP).
  • Understanding of interface & interaction design, information & product architecture, and research techniques.
  • A highly collaborative, creative, empathetic, and innovative spirit.
  • Ability to accept feedback and adapt to it.
  • Excellent problem‑solving, organizational, communication, interpersonal, and presentation skills.
  • A keen eye for even the subtlest of details and a passion for video games.
  • Knowledge of gameplay programming is a huge plus.
What to Send Our Way
  • Your CV highlighting your education, experience, and skills.
  • Samples of your best designs (attach files or send a link to your personal website or online portfolio).

Company Name:
Ubisoft

Seniority level
  • Entry level
Employment type
  • Full‑time
Job function
  • Design, Art/Creative, and Information Technology
Industries
  • Technology, Information and Internet
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