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CONTRAT: Sound Designer​/Concepteur.trice son

Job in Quebec, Québec, Province de Québec, Canada
Listing for: Studio KRAFTON Montréal
Full Time, Contract position
Listed on 2025-12-30
Job specializations:
  • Entertainment & Gaming
    Video Game, Music / Audio Production, TV / Film Production
Salary/Wage Range or Industry Benchmark: 30000 - 60000 CAD Yearly CAD 30000.00 60000.00 YEAR
Job Description & How to Apply Below
Position: CONTRAT: Sound Designer / Concepteur.trice son
Location: Quebec

Join to apply for the CONTRAT:
Sound Designer / Concepteur.trice son
role at Studio KRAFTON Montréal

Join to apply for the CONTRAT:
Sound Designer / Concepteur.trice son
role at Studio KRAFTON Montréal

CONTRAT - CONTRACT (not full time employment)

About Krafton Montreal:

We are a leading game development studio composed of veterans of the game industry. We are working on a game based on an acclaimed intellectual property set in an enthralling medieval fantasy world. This game is an AAA third-person action-adventure RPG experience, with a rich narrative and strategic gameplay. At our company, we believe in having fun while creating memorable experiences, being proud of our work, and showing respect for each other's contributions.

Job Description:

We are seeking a seasoned Sound Designer to help us shape the bases of multiple sound assets that will ultimately enhance player immersion and engagement in our exciting new IP from The Bird that Drinks Tears Korean novels. Working closely with the Audio Director to deliver unique audio content complementing gameplay and storytelling.

Mandate:

· Design unique audio assets for targeted game features, characters & world settings, based on specific in-game playback formats (interactive mechanics, linear events, multi-layered data-structures).

· Based on provided concept art material of environments & characters, create exploratory soundscapes highlighting the described themes, narrative settings & moods.

· May involve assets implementation in our current game pipelines (Wwise solution, UE project).

Knowledge/Skills:

· Bachelor's degree in Audio Production, Music, Sound Engineering, or a related field (or equivalent experience).

· Proven experience (3-5 years) as a Sound Designer in the video game industry for linear & systemic mediums, with a strong portfolio showcasing your sound design work.

· Proficiency in industry-standard audio software and tools (Pro Tools, Reaper, creative VST’s & hardware).

· Knowledge of audio implementation formats & asset structures for game pipelines (Wwise, Unreal Engine).

· Experience with a AAA game is considered an asset

· A passion for creating memorable and immersive audio experiences for players.

Seniority level
  • Seniority level Associate
Employment type
  • Employment type

    Contract
Job function
  • Job function Other
  • Industries Computer Games

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