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Senior Software Engineer, Combat Systems - Unannounced Game

Remote / Online - Candidates ideally in
Irvine, Orange County, California, 92713, USA
Listing for: Activision
Remote/Work from Home position
Listed on 2026-03-12
Job specializations:
  • Software Development
    Game Development / Testing, Software Engineer, Senior Developer, C++ Developer
Salary/Wage Range or Industry Benchmark: 80000 - 100000 USD Yearly USD 80000.00 100000.00 YEAR
Job Description & How to Apply Below

Team Name:

Unannounced Project

Job Title:

Senior Software Engineer, Combat Systems - Unannounced Game

Requisition : R026821

At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people.

As a Senior Combat Systems Engineer
, you will design, architect, and evolve the core systems that power high-quality combat experiences. You will work closely with gameplay engineers, designers, animators, and artists to build scalable, extensible, and performant combat & gameplay frameworks that support complex enemy behavior and expressive player interactions.

This role is highly technical and systems-focused, with a strong emphasis on architecture, long-term maintainability, and empowering content teams through robust tools and workflows. You will help define and execute a technical vision that meets both immediate gameplay needs and long-term project goals.

This role is a hybrid work position, with some work on-site and some work-from-home. The home studio for this role is Irvine, CA.

Responsibilities

Priorities can often change in a fast-paced environment like ours. Responsibilities will include, but are not limited to:

  • Architecting and implementing core combat systems and frameworks, including combat state management, abilities, damage, and gameplay logic.
  • Owning the technical design and long-term health of combat-related systems, ensuring they are scalable, modular, and maintainable.
  • Empowering designers, artists, and other engineers to deliver the vision of the game and ensuring we delight and entertain our players.
  • Collaborating with designers and engineers on gameplay teams to learn and understand their needs and offer technical solutions.
  • Optimizing team productivity by supporting pipelines, tool development, and workflow improvements.
  • Identifying performance risks in combat systems and leading optimization efforts to meet release-quality standards.
Requirements
  • 8+ years of experience in gameplay engineering or a combination of applicable training and experience.
  • Experience developing using the Unreal engine (both C++ and Blueprint).
  • Proven ability to work effectively in cross-disciplinary teams.
  • Experience working on AAA-quality combat systems, including interaction with animation, VFX/SFX, and gameplay feel.
Knowledge & Skills
  • The ability to understand and write production-grade C++ code.
  • The capacity to make frequent, readable, well-tested code commits.
  • The ability to communicate and articulate vision, ideas, learnings from others, and to give meaningful feedback.
  • Excellent problem-solving and debugging skills.
  • Experience analyzing game features and content for performance and optimizing a game to release quality.
  • Experience working closely in multi-disciplinary teams with people of diverse mindsets.
  • Mentorship mindset and excellent attitude to helping others level up their knowledge.
Extra Points
  • Computer science, mathematics, physics, or related degrees.
  • Experience developing and shipping AAA game titles for PC, Xbox, and Play Station consoles.
  • Experience working on 3D action multiplayer games.
  • Experience with a large codebase.
Our Platform

Best known for iconic video game universes including Warcraft®, Overwatch®, Diablo®, and Star Craft®, Blizzard Entertainment, Inc. (), a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry’s most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards.

Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via ®, Xbox, Play Station, Nintendo Switch, iOS, and Android.

Our World

Activision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment…

Position Requirements
10+ Years work experience
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