Senior II Technical Artist Unannounced Game | Irvine, CA or Albany, NY
Irvine, Orange County, California, 92713, USA
Listed on 2026-02-28
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Software Development
Game Development / Testing, Video Game, Senior Developer
Team Name: Unannounced Project
Job Title: Senior II Technical Artist, World – Unannounced Game | Irvine, CA or Albany, NY
Requisition : R026796
At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and technical excellence, we create immersive universes and iconic experiences that are beloved across platforms, borders, backgrounds, and generations – only made possible by building a work environment that cultivates the artistry of game development and unleashes the aspirations of our people.
We are looking for a Senior II Technical Artist II, World to help craft a new, unannounced game for Blizzard. As a senior individual contributor, you will support and optimize world-building art production through deep technical and artistic expertise. You are a hands‑on problem‑solver who collaborates closely with artists, designers, and engineers to identify, diagnose, and resolve performance, workflow, and pipeline challenges while delivering high‑quality world content at scale.
This role is anticipated to be a hybrid work position, with some work on‑site and some work from home. The potential home studio for this role is Irvine, CA or Albany, NY.
ResponsibilitiesPriorities can often change in a fast‑paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
- Directly contribute to establishing, improving, and maintaining landscape and terrain workflows in Unreal Engine.
- Apply a strong understanding of world‑building pipelines, including LIDAR and satellite data, Gaea, manual sculpting and beautification, landscape patches, and dataset wrangling in Houdini.
- Create and support landscape materials demonstrating complex biome layering, RVT blending, weight mapping, displacement, and modern approaches to tiling avoidance.
- Create, optimize, and maintain reusable material functions and shaders that support scalable world production.
- Provide broader world‑content support through procedural methods such as PCG, Houdini, Blueprint, and related systems.
- Act as a force‑multiplier by providing technical support and guidance for a small team of artists and designers.
- Monitor performance and workflow efficiency, identify opportunities for optimization, and process improvement.
- Remain current on industry trends, including advancements in commercial game engines and world‑building workflows.
- 12 years of professional experience working as a technical artist on AAA game‑development teams.
- Confirmed experience shipping at least one major title in a relevant technical‑art role.
- Proven experience supporting large‑scale world‑building pipelines in collaboration with art, design, and engineering teams.
- In‑depth knowledge of AAA game engines, with a strong understanding of art implementation and integration methods.
- Comprehensive understanding of modern art pipelines and best practices, including proficiency with industry‑standard 3D and 2D tools such as Houdini, Substance Designer, Maya, and Gaea.
- Strong understanding of physically based rendering principles.
- A solid technical foundation in scripting and tooling, including Blueprints, Python, HLSL, and C++.
- Ability to evaluate, debug, and optimize complex world‑building content for performance and scalability.
- A team‑oriented approach to your work, with a strong emphasis on collaboration and cross‑disciplinary partnership.
- The ability to inspire and elevate others through technical leadership, mentorship, and enthusiasm for craft.
- A self‑motivated, proactive problem‑solver who can independently drive complex tasks to completion.
- A solid understanding of game development disciplines outside of technical art, such as lighting, VFX, characters, animation, audio, rendering, and systems.
- Experience working through early development and R&D phases of a project.
- Experience with Unreal Engine editor utility widgets, profiling, and validation tools.
- Passion for playing a wide variety of video games.
- Portfolio with examples and detailed breakdowns showcasing world‑focused technical artwork, tools, and problem‑solving approaches.
We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.
We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodation re General employment questions cannot be accepted or processed here. Thank you for your interest.
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