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Unreal Technical Artist – Gameplay Systems

Remote / Online - Candidates ideally in
Toronto, Ontario, C6A, Canada
Listing for: Twisted Mountain Animation Inc
Full Time, Remote/Work from Home position
Listed on 2026-01-26
Job specializations:
  • Software Development
    Game Development / Testing, Software Engineer, C++ Developer, Unix/Linux
Job Description & How to Apply Below

At Twisted Mountain Animation we love being partners in production with some of the best studios all around the globe. We take great pride in offering a variety of services on a wide range of productions – web, television, games we see it all at Twisted Mountain Animation!

We are seeking a talented and experienced Unreal Technical Artist – Gameplay Systems to join our team who will serve a key role in creating systems and game mechanics in Unreal Engine! This position can be from anywhere within Canada and is fully remote!

#Work From Home

Job Title:

Unreal Technical Artist – Gameplay Systems

Job Type: Full Time (100% Remote - Canada)

Experience:

3+ Years

What You’ll Do:

  • Design and build reusable gameplay systems and mechanics using Unreal Engine Blueprints
  • Develop and maintain animation systems, state machines, and animation-driven gameplay logic
  • Create and support NPCs using behavior trees, AI controllers, and automated gameplay systems
  • Build and maintain UMG-based user interfaces that integrate cleanly with gameplay systems
  • Profile, debug, and optimize gameplay systems to ensure strong runtime performance
  • Implement procedural and data-driven content systems where appropriate
  • Collaborate with designers, artists, and engineers to turn gameplay requirements into scalable technical solutions
  • Work within a Perforce-based version control and multi-user production environment

What You Need:

  • Strong experience developing gameplay systems in Unreal Engine using Blueprint scripting
  • Solid understanding of Unreal animation systems, including animation blueprints and state machines
  • Experience building and maintaining NPCs, AI behaviors, and automated gameplay systems
  • Proficiency with UMG UI development and gameplay-driven UI logic
  • Experience profiling and optimizing gameplay performance in Unreal Engine
  • Good understanding of 3D math concepts (vectors, transforms, rotations, interpolation)
  • Comfort working in a collaborative environment using Perforce
  • Ability to create systems that are reusable, maintainable, and production-ready

Nice To Have:

  • Experience with C++ in Unreal Engine
  • Knowledge of Niagara and real-time VFX systems
  • Experience with HLSL, GLSL, or shader development
  • Familiarity with Maya or other DCC tools
  • Previous experience working in animation or TV production pipelines

This is an exciting opportunity to join a growing company and work on cutting-edge projects. Team members will benefit from a diverse and inclusive culture, work environment, and competitive compensation. If you have a passion for development and are looking for a new opportunity, we want to hear from you.

Please apply here!

  • Must be located in Canada
  • Only those selected for an interview will be contacted.
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