Creative Unity Developer
Pennsylvania, USA
Listed on 2026-01-04
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Software Development
Game Development / Testing, Software Engineer
Location: Remote, NW / Manchester preferred.
Type: Full-time, permanent
About UsPiing makes games for crowds. From 30 players racing in a Formula 1 fanzone, to 50,000 fans taking penalty kicks in a stadium at the World Cup, our games engage audiences worldwide. We’re at the heart of major events including four Premier League teams, FIFA, F1, Formula E, Wimbledon, Glastonbury and outdoor cinemas.
We're seeking a Unity Developer to work closely with our Creative Director and Senior Unity Developer on rapid prototyping and development of crowd participation games and a custom game-making toolkit. This role sits at the intersection of code, design, and animation, requiring versatility and creative problem-solving.
What We ValueGetting stuff done: A problem-solving attitude and a desire to make stuff work is essential.
Your Input and Ideas: We want to learn from you and value your input, suggestions and ideas. You'll have the freedom to make significant improvements to the birth of a new interactive platform. We listen and take on board everyone’s input, regardless of their job description.
Fun and Passion: We love what we do and we want to have fun while doing it. We believe that enjoying the process leads to better outcomes.
Key ResponsibilitiesWork across disciplines including game design, programming and animation
Rapid prototyping game mechanics to refine game flows
Collaborating with our Creative Director to solve gameplay and input challenges
Creating interactive moments of delight
Develop interactive UI and gameplay systems in Unity
Build and refine tools for efficient game creation
Strong experience with C# programming in Unity
Proven ability to create interactive UI and gameplay components
Knowledge of Unity export processes, particularly for Linux desktop deployment
Experience with 3D workflows, including importing animated characters and game assets from tools like Blender
Blender experience, especially character animation
Unity performance optimisation for large object counts (e.g., DOTS)
Game-flow architecture and state machine implementation
What We're Looking ForA versatile developer comfortable moving between programming, animation, and design tasks. You should thrive in a fast-paced prototyping environment and enjoy the challenge of creating games that work at scale for large audiences.
We don’t use AI for recruitment, so your application will be reviewed by an actual meat-based human with feelings.
If we decide to move forward with your application, we will reach out to arrange a call with our Chief Creative Officer Ed and a member of our dev team.
If we like each other we will set you a Unity challenge (details TBC).
Piing LTD, Registered in England & Wales, Company Number: , VAT Number: , Registered Office: 7 St. Peters gate, Stockport, England, SK1 1EB
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