Software Engineer, Gameplay Combat
Irvine, Orange County, California, 92713, USA
Listed on 2026-03-03
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Entertainment & Gaming
Game Development / Testing, Video Game
Team Name:
Job Title:
Software Engineer, Gameplay Combat
Requisition : R026828
Job Description:
At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people.
As a Gameplay Engineer, you will focus on player mechanics including weapons and combat, movement and animation, and other player abilities. You will work collaboratively with animators, artists, and designers to help them realize a best-in-class player experience. You will work with other engineers to build the systems and technology needed to support these efforts.
This role is anticipated to be a full-time, hybrid work position, with some work on-site and some work-from-home. The home studio for this role is Irvine, CA.
Responsibilities- Collaborate with designers, artists, and other gameplay engineers to design, prototype, and implement polished and exciting player experiences.
- Build and improve gameplay systems and technology, emphasizing correctness, performance, and extensibility.
- Function as part of a fast-paced team: collaborate with other engineers, artists, producers, and designers to achieve a unified vision for our project.
- Perform research to acquire new knowledge necessary to complete assigned tasks and maintain a process of technological evolution.
- Minimum 5 years of experience in gameplay engineering or a combination of applicable training and related experience.
- Engineering contributions to at least one AAA game title or similar relevant application.
- Strong C++ programming skills, including performance analysis and optimization.
- Experience delivering AAA-quality features and experiences as part of a cross-functional team including designers, artists, animators, level designers, FX artists, etc.
- Experience working with 3D games, especially with applied 3D mathematics.
- Experience and interest in character animation, movement, and/or physics.
- Experience developing gameplay mechanics in a multiplayer (client/server) architecture.
- Experience with the Unreal game engine, especially with blueprint and behavior tree scripting.
- Experience developing applications for game consoles.
Best known for iconic video game universes including Warcraft®, Overwatch®, Diablo®, and Star Craft®, Blizzard Entertainment, Inc. (), a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry’s most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards.
Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via ®, Xbox, Play Station, Nintendo Switch, iOS, and Android.
Activision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!
Our ability to build immersive and innovative worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered!
The video game industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company…
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