×
Register Here to Apply for Jobs or Post Jobs. X

Senior Lighting​/Compositing Artist - Temp; SFD​/Cinematics

Remote / Online - Candidates ideally in
Irvine, Orange County, California, 92713, USA
Listing for: BLIZZARD ENTERTAINMENT, INC
Seasonal/Temporary, Remote/Work from Home position
Listed on 2026-01-26
Job specializations:
  • Entertainment & Gaming
    Video Game, TV / Film Production, Music / Audio Production
  • Creative Arts/Media
    Video Game, TV / Film Production, Music / Audio Production
Salary/Wage Range or Industry Benchmark: 60000 - 80000 USD Yearly USD 60000.00 80000.00 YEAR
Job Description & How to Apply Below
Position: Senior Lighting / Compositing Artist - Temp (SFD / Cinematics)

Team Name: Cinematics

Job Title:

Senior Lighting / Compositing Artist - Temp (SFD / Cinematics)

Requisition :

R026634

Job Description:

We pride ourselves in forging amazing worlds and experiences for our players to dive into here  accomplish these epic goals, we need committed, passionate, and creative people with amazing talent. We value a tight-knit team that celebrates artistic passion and pushing the creative bounds. If you dream of pushing your talents to help us build the next exciting Blizzard experience, then this could be the position for you.

The Blizzard Entertainment Animation team is seeking an experienced Senior Lighting / Compositing Artist to jump into working on Blizzard’s imaginative worlds. We are looking for someone with the experience and passion to make our shots epic (Both pre-rendered and real time contents). If you are passionate about diving into the creative collaboration that makes up the worlds of Diablo, World of Warcraft (WoW), Hearthstone, Heroes of the Storm, Overwatch, Star Craft, and other interesting projects, come join us.

This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The potential home studio for this role is Irvine, CA. However, we understand each person’s circumstances may be unique and will work with you to explore other possible options, including remote work arrangements.

We have multiple temporary roles open ranging from 3 to 5 month terms.

Responsibilities:
  • Design and implement lighting characters and environments for shots that meet and enhance the given art direction.

  • Maintain the overall look, color balance, and quality for assigned shots and sequences to create uniformity in all finished work.

  • Work with the FX department to integrate and develop FX.

  • Work closely with VFX supervisors, Art Directors, Producers, Lighting/Compositing Supervisor and Leads to achieve the final look.

  • Accountable for achieving productivity and quota targets.

  • Responsible for completing and quality control of all lighting and compositing of shots.

Minimum Requirements

Experience

  • A minimum of 8 years of experience in the game, TV, feature film, or commercial production environment.

  • Experience working with Directors, Lighting Supervisors and/or Leads to develop, define and maintain lighting and compositing setups.

  • A demo reel showcasing a refined artistic understanding of light, composition, and mood.

Knowledge & Skills

  • Well versed in Katana, Nuke, Maya, Linux, Renderman-RIS, Redshift and a decent understanding of modern game engines. Can easily adapt to new pipelines and proprietary lighting tools.

  • Ability to independently design, implement, and troubleshoot complex multi-shot lighting and compositing setups.

  • Strong eye for cinematic lighting, color grading, and shot continuity—able to establish and maintain a look across sequences.

  • Ability to determine the best approach to tackle lighting and compositing challenges and develop the final overall look.

  • Ability to perform tasks associated with the compositing and lighting process, including 2D tracking, layering of elements, color grading, roto work, projection of elements, and extensive 3D compositing.

  • Comfortable working in an iteration intensive shot pipeline.

Extra Points
  • Experience working in a full 3D Animated Pipeline.

  • Experience working in a real-time Game Engine Pipeline.

Required Application Materials

  • Resume (Cover Letter optional)

  • Link to a portfolio/reel. Provide a demo reel and a description of your work per shot.

Your Platform

Best known for iconic video game universes including Warcraft, Overwatch, Diablo, and Star Craft, Blizzard Entertainment, Inc., a division of Activision Blizzard. Blizzard Entertainment has created some of the industry’s most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via , Xbox, Play Station, Nintendo Switch, iOS, and Android.

Our World

Activision Blizzard, Inc., is one of the world s largest and most successful interactive entertainment companies and is at the…

Position Requirements
10+ Years work experience
To View & Apply for jobs on this site that accept applications from your location or country, tap the button below to make a Search.
(If this job is in fact in your jurisdiction, then you may be using a Proxy or VPN to access this site, and to progress further, you should change your connectivity to another mobile device or PC).
 
 
 
Search for further Jobs Here:
(Try combinations for better Results! Or enter less keywords for broader Results)
Location
Increase/decrease your Search Radius (miles)

Job Posting Language
Employment Category
Education (minimum level)
Filters
Education Level
Experience Level (years)
Posted in last:
Salary