Lighting & Compositing Artist Animation Department
Vancouver, BC, Canada
Listed on 2026-03-14
-
Creative Arts/Media
Video Game -
Entertainment & Gaming
Video Game
THE THIRD FLOOR is the world’s leading visualization company, with offices in Los Angeles and London and teams working on productions around the globe. Since 2004, we’ve partnered with clients to help them plan and explore their stories before filming, using our visual storytelling skills and deep filmmaking knowledge to help directors and studios envision their projects in the earliest stages of production.
Founded by artists for artists, The Third Floor is a fun, creative studio where we work on high-profile projects while maintaining a collaborative, small-studio culture. In 2022, we expanded with a dedicated animation department that creates final content for film, episodic, and games. Our work has received multiple Emmy and VES awards, and our clients include Disney, Marvel, Netflix, Amazon, Apple, Universal, 20th Century, and many more.
The Third Floor is currently in search of a skilled Lighting & Compositing Artist to enhance our Finals Animation division. We're looking for individuals well-versed in Unreal, possessing a solid grasp of color and value fundamentals, and exhibiting a sharp creative eye for lighting/compositing design. The primary responsibility involves working in a team of lighting/compositing artists in creating impactful shots. Preference will be given to candidates with experience in stylized work, 3D animation, and proficiency in Unreal Engine.
We prioritize fluid and efficient collaboration in our artistic endeavors.
Full Time. Project based Remote Position. Must be based in British Columbia.
Responsibilities:
Develop and implement lighting setups for scenes, ensuring alignment with project requirements.
Utilize Unreal Engine and Nuke for lighting and compositing tasks, contributing to the overall visual impact of animated films.
Maintain a high consistent standard of quality and speed.
Work collaboratively with other department personnel especially Environment, Character, and VFX artists.
Communicate effectively, justifying creative decisions and addressing challenges in a timely manner.
Take the initiative in proposing improvements or optimizations in the lighting/compositing pipeline.
Essential
Skills:
Proven experience as a Lighting & Compositing Artist, showcasing a portfolio with diverse 3D animated film projects.
Proficiency in using Unreal Engine for lighting tasks.
Strong understanding of lighting/compositing techniques to create realistic and visually appealing setups.
Knowledge of color theory.
Excellent understanding of techniques and technologies related to CG rendering.
Ability to work in a collaborative and creative environment..
Able to take direction and work under tight deadlines.
Problem-solving skills, especially in identifying and addressing lighting issues within scenes.
Desirable
Skills:
Experience working with Stylized 3D Animation work.
Experience generating light-maps, pre-lighting or baked lighting.
Nuke Scripting is an advantage.
3D Animation software, e.g. Maya, Unreal a benefit.
Scripting in Python is a plus.
Knowledge of look development and Unreal material editing is a plus.
The pay scale is between $35 - 70 CAD / hour based on experience, skillset and other factors, plus additional Perks and Benefits.
U.S. & Canada Applicants only: TTF participates in E-Verify and we will provide the Social Security Administration (SSA) and, if necessary, the Department of Homeland Security (DHS), with information from each new employee’s Form I-9 to confirm work authorization. All documents provided for proof of work authorization must be current and unexpired. We cannot accept expired proof of identity.
IMPORTANT:
If the Government cannot confirm that you are authorized to work, TTF is required to give you written instructions and an opportunity to contact DHS and/or the SSA before taking adverse action against you, including terminating your employment.
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