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Texture Artist Animation Department

Remote / Online - Candidates ideally in
Los Angeles, Los Angeles County, California, 90079, USA
Listing for: The Third Floor
Full Time, Remote/Work from Home position
Listed on 2026-02-06
Job specializations:
  • Creative Arts/Media
    Video Game, TV / Film Production, Music / Audio Production
  • Entertainment & Gaming
    Video Game, TV / Film Production, Music / Audio Production
Salary/Wage Range or Industry Benchmark: 30 - 70 USD Hourly USD 30.00 70.00 HOUR
Job Description & How to Apply Below
Position: Texture Artist [Animation Department]

Overview

The Third Floor is a visualization studio founded by artists, for artists. We offer a fun and creative culture where our talent can grow and thrive. From coffee Wednesdays to our learning and development opportunities, generous benefits, and more … we know your experience at TTF will be unlike any other studio! Check out our openings today!

If you do apply, please know we are excited to consider your application and know your time is precious. We are unable to reply to all candidates but if we have questions or think you’d possibly be a good fit for the position, someone from recruiting will be in touch!

The Third Floor is the world’s leading visualization company, with offices in Los Angeles and London and teams working on productions around the globe. Since 2004, we’ve partnered with clients to help them plan and explore their stories before filming, using our visual storytelling skills and deep filmmaking knowledge to help directors and studios envision their projects in the earliest stages of production.

Founded by artists for artists, The Third Floor is a fun, creative studio where we work on high-profile projects while maintaining a collaborative, small-studio culture. In 2022, we expanded with a dedicated animation department that creates final content for film, episodic, and games. Our work has received multiple Emmy and VES awards, and our clients include Disney, Marvel, Netflix, Amazon, Apple, Universal, 20th Century, and many more.

The Third Floor is looking for a Texture Artist to join our Animation Division. Texture Artists will be responsible for creating textures using current texture tools as well as relying on their own experience to create stylistic textures on our upcoming film. They will need to create painterly stylized textures interpreting from photoreal and painted reference material, and create textures for both organic and hard surface textures.

A successful candidate will have a good understanding of the 3D pipeline and be a flexible, technical and creative artist with proven ability to meet deadlines and communicate with other departments.


* Project Based
* Full Time - Remote Position
* Contract Duration: ~ March 2nd - April 13th, 2026 *


* Must be in the state of California, Georgia, Texas, Oregon, Connecticut, Florida, New Jersey, New York (Outside NYC), Colorado, Washington, or Canada for remote positions. *

Responsibilities:

  • Support asset/modeling artists in creating textures for characters, props, vehicles, and environments.
  • Support the lookdev team in creating base textures as well as different unique texture maps to be used for different comp/lighting setups.
  • Find ways to recreate processes to make creation of textures faster for other artists.
  • Communicate with leads and supervisors to help create textures for various key assets.
  • Track tasks on shotgrid and update as necessary.
  • Expert knowledge of substance painter, specifically the ability to use filters and generators to hold the form of the 3D model.
  • Expert knowledge of baking in maps such as ao, normal, shadow, curvature, etc. to accentuate the style of the asset.
  • Good understanding of using both substance painter and photoshop and knowing when to jump from one to another.
  • Knowledge of current modern 3D package (maya, blender, etc.), UVs, UDIMs, and a thorough understanding of the 3D pipeline.
  • Good understanding of colors and values
  • Experience working in games or film with an emphasis on stylized characters, props and creatures.

Preferred

Skills:

  • Ability to paint in 2D
  • Substance Designer experience

Application Requirements:

To be considered: include your resume, demo reel/ portfolio link (and password, if needed), and demo reel breakdown (or, alternatively, a written detailed breakdown/contribution) with your application.

The pay scale is between $30 - $70 / hour based on experience, skillset and other factors. Additional TTF benefits:
Health Insurance (Medical, Dental, Vision), Sick Time, 401k (staff only), PTO (staff only), and additional Perks & Benefits.

U.S. & Canada Applicants only: TTF participates in E-Verify and we will provide the Social Security Administration (SSA) and, if necessary, the Department of Homeland Security (DHS), with information from each new employee’s Form I-9 to confirm work authorization. All documents provided for proof of work authorization must be current and unexpired. We cannot accept expired proof of identity.

IMPORTANT:
If the Government cannot confirm that you are authorized to work, TTF is required to give you written instructions and an opportunity to contact DHS and/or the SSA before taking adverse action against you, including terminating your employment.

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