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Senior Surfacing Artist - Temp; SFD​/Cinematics

Remote / Online - Candidates ideally in
Irvine, Orange County, California, 92713, USA
Listing for: Activision
Full Time, Part Time, Seasonal/Temporary, Remote/Work from Home position
Listed on 2026-02-01
Job specializations:
  • Creative Arts/Media
    Video Game
  • Entertainment & Gaming
    Video Game
Job Description & How to Apply Below
Position: Senior Surfacing Artist - Temp (SFD / Cinematics)

Overview

Team Name: Cinematics

Job Title: Senior Surfacing Artist - Temp (SFD / Cinematics)

Requisition : R026494

Blizzard Entertainment is looking for a Senior Surfacing Artist for its Cinematics department. You have experience working with painting tools to achieve a range of stylized to photo-real surfaces as well as look development experience setting up shaders to achieve a variety of material properties. You are organized and creative, with the ability to solve problems efficiently.

This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The potential home studio for this role is Irvine, CA. However, we understand each person’s circumstances may be unique and will work with you to explore other possible options, including remote work arrangements.

This is roughly a 6-month temporary position.

Responsibilities
  • Focus on surfacing assets in a collaborative production environment and entrusted with the more difficult assets in the pipeline
  • Work through technical art production, modeling, texturing, rendering, and UV unwrapping workflows
  • Work closely with the character team, technical artists, and the production team to determine surfacing needs and create textures based on those needs
Minimum Requirements

Experience

  • 8+ years working in Animation/VFX/Games as a Surfacing Artist or Look Development
  • 5+ years experience working with Mari and/or Substance Painter
  • 5+ years experience working with Katana
  • Experience working in production with Renderers like PRMan, Redshift, or similar
Knowledge & Skills
  • A thorough understanding of Surfacing and Look Development workflows
  • Efficient in industry standard texturing tools like Mari and Substance Painter
  • Other proficiencies that lean toward generalist skillsets are a strong consideration
  • Ability to provide feedback on how to improve the texture workflow
  • Understand what the Show Lead needs in terms of asset creation and production support
Extra Points
  • Practical knowledge of Houdini Solaris
  • Knowledge and experience working in Unreal
Rewards

We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:

  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
  • 401(k) with Company match, tuition reimbursement, charitable donation matching;
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, , rental insurance, and others;
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.

Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting

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Position Requirements
10+ Years work experience
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