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Technical Animator - Immersive

Remote / Online - Candidates ideally in
City Of London, Central London, Greater London, England, UK
Listing for: Framestore Limited
Contract, Remote/Work from Home position
Listed on 2026-01-23
Job specializations:
  • Creative Arts/Media
    Video Game
  • Entertainment & Gaming
    Video Game
Job Description & How to Apply Below
Location: City Of London

Please note this position is hybrid and requires regular days in our London studio as well as potential travel, so we cannot accommodate fully remote working.

This role is an ASAP start and 12-month contract (with potential for future extension); we cannot provide VISAs or UK relocation so please only apply if you are already able to work in the UK.

Framestore’s Immersive Studio is a world-leading innovator in crafting immersive experiences that transcend the screen, catapulting you into extraordinary realms of adventure. Combining our unrivalled creative craftsmanship with our technical prowess, we  dedicated to reframing expectations for both IP owners and their guests with creative technology, location-based entertainment, and mind-blowing theme park rides.

Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible.

The Role

Framestore is looking for a Technical Animator to join our Immersive team, working at the intersection of animation, technology and real-time storytelling. This role is ideal for an experienced Animator with strong Unreal Engine knowledge, or a Technical Artist with a background in animation who enjoys building systems as much as crafting motion.

You  work closely with Technical Artists, Developers, and our Animation and Rigging teams to bring the level of polish seen in our Film and TV work into real-time experiences. From XR and interactive projects to themed attractions, you  help shape how animation lives and breathes in engine.

You  focus on building, implementing and refining animation systems in game engine(s), while supporting the tools and workflows that enable artists across the division to do their best work. You  balance performance and artistic intent, troubleshoot complex problems, and collaborate closely with development and pipeline teams to create compelling, responsive experiences.

You  also be:

  • Implementing and maintaining animation systems within Unreal Engine
  • Collaborating with Pipeline and Rigging teams to develop tools that extend VFX workflows into engine
  • Troubleshooting and resolving animation-related technical issues
  • Optimising animation performance while preserving creative quality
  • Creating and maintaining clear, practical documentation
  • Working with the Development team to support strong gameplay and interaction experiences

Please note that whilst Unreal Engine is our preferred engine, we would also be happy to hear from candidates with experience using other game engines, whether proprietary or otherwise, even if you don  meet every requirement listed below.

Essential

Skills:

  • Extensive experience working in engine (UE 5 preferred) in a games or real-time environment
  • Deep knowledge of Unreal animation systems, including Control Rig, Motion Matching, Contextual Animation, procedural layering, blending, transitions, physics assets and dynamics
  • Experience with animation blueprints and engine state machines
  • Strong understanding of animation and rigging pipelines in Unreal and/or VFX
  • Confidence working with Python
  • Solid knowledge of anatomy, motion, weight, balance and form
  • Understanding of constraints, deformers and their limitations
  • Strong communication skills, good organisation, and a proactive, collaborative mindset

Desirable

Skills:

  • Working knowledge of C++
  • Experience with performance capture, retargeting and rig hookups
  • FACS-based animation
  • Experience creating content for XR or interactive projects
  • Experience working with stylised characters
  • Working knowledge of Maya

Accessibility Statement

Our London studio is fully accessible, with step-free entry, accessible toilets on all floors, and quiet spaces available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone.

Application Process & Deadline

To apply, please complete the linked application form by clicking the above button, if you are unable to do so or the button doesn’t work please email your resume and portfolio to  with the subject line: [Technical Animator - Immersive - London].

This role is looking to hire ASAP so the application can be taken down at any time - please make sure to apply if you are interested!

We review all applications manually and do not use artificial intelligence to screen candidates. If you require any adjustments or support during the application process, please let us know—we are happy to accommodate your needs.

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