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Principal Gameplay Programmer

Job in Nottingham, Nottinghamshire, NG1, England, UK
Listing for: Level Up.
Full Time position
Listed on 2026-01-15
Job specializations:
  • Software Development
    Game Development / Testing, Software Engineer, Software Architect, C++ Developer
Job Description & How to Apply Below

Principal Gameplay Programmer This role is completely remote and offering a B2B contract Role Overview

We are seeking an experienced Principal Gameplay Programmer to provide technical leadership and hands-on development for a AAA first-person extraction shooter in Unreal Engine
5. This role is responsible for defining gameplay architecture, guiding technical direction across combat and systems, and ensuring scalable, high-performance gameplay code that supports long-term live development.

You will work closely with Design, Animation, AI, Network, and Production to shape moment-to-moment gameplay while mentoring senior and mid-level engineers.

Key Responsibilities Gameplay Architecture & Leadership
  • Define and own the gameplay programming architecture for a large-scale UE5 project.
  • Establish best practices for gameplay systems, coding standards, and performance.
  • Lead technical decision-making for player mechanics, combat systems, and systemic gameplay.
  • Mentor and support gameplay engineers, providing code reviews and technical guidance.
Core Gameplay Systems
  • Design and implement high-quality first-person gameplay systems
    , such as:
  • Player movement and traversal
  • Weapon handling, shooting mechanics, recoil, and ballistics
  • Health, damage, armor, and progression systems
  • Inventory, looting, and extraction mechanics
  • Ensure gameplay feels responsive, readable, and competitive.
Networking & Multiplayer
  • Architect and implement network-ready gameplay systems using UE5’s networking model.
  • Ensure gameplay code is deterministic, performant, and secure.
  • Collaborate with online and backend teams to support persistence and live services.
Performance & Optimization
  • Profile and optimize gameplay systems for CPU, memory and network performance.
  • Ensure gameplay code scales to large maps, high player counts, and long sessions.
  • Identify and resolve systemic technical risks early in development.
Cross-Discipline Collaboration
  • Partner closely with Designers to translate gameplay vision into robust systems.
  • Work with Animation and Technical Animation to support animation-driven gameplay.
  • Collaborate with AI, VFX, and Audio teams to deliver cohesive combat experiences.

This studio is searching for someone who will has principal or leadership experience, and is comfortable operating as a hands-on developer on a brand new IP. If this sounds like something of interest, please reach out to me at michael with your CV.

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