×
Register Here to Apply for Jobs or Post Jobs. X
More jobs:

VFX Artist Far Cry

Job in Montreal, Montréal, Province de Québec, Canada
Listing for: Ubisoft
Full Time position
Listed on 2026-03-07
Job specializations:
  • Entertainment & Gaming
    Video Game
  • Creative Arts/Media
    Video Game
Job Description & How to Apply Below
Position: VFX Artist [Far Cry]
Location: Montreal

Job Description

As a VFX Artist at Ubisoft Montréal
, you will create impactful environmental and gameplay effects that enhance immersion and support moment-to-moment player experience. From smoke, fire, explosions, weather, and water interactions, your work as a Visual Effects (VFX) Artist will help bring the Far Cry world to life.

You will combine creativity and technical expertise to design high quality, real-time effects. You will adapt to a range of tools while collaborating closely with other teams to integrate and refine gameplay-driven VFX within the game engine.

What you’ll do

  • Collaborate with creative leadership to understand the gameplay vision and set VFX priorities
  • Create environmental and gameplay effects using particle systems and original textures
  • Partner with programming teams to assess needs and contribute to tool development
  • Design effects within technical constraints while maintaining clarity and visual impact
  • Integrate VFX into the game engine with a focus on gameplay readability
  • Iterate on effects using playtest feedback
    , debugging and optimizing as needed
  • Adjust effects based on cross-team feedback to improve player experience
  • Respond to post-launch community feedback when applicable, balancing expectations and limitations
  • Qualifications

    What you bring to the team

  • Demonstrated skills in real-time visual effects creation for gameplay-driven experiences
  • Hands-on experience with 3D workflows
    , including modeling, texturing, lighting, or image processing
  • Working knowledge of 2D art tools
    , compositing software
    , 3D software
    , and game engines
  • Understanding of art fundamentals such as lighting, composition, proportion, and color theory
  • Familiarity with basic vector math applied to VFX systems
  • Ability to receive feedback and adapt your work iteratively
  • A creative and collaborative mindset with strong communication skills
  • Experience with procedural tools
    , shader creation
    , or shader optimization
    , an asset
  • What to send our way

  • Your CV highlighting relevant skills and experiences
  • A demo reel or portfolio showcasing gameplay and environmental VFX, including a breakdown of your process
  • Note that applications are not being accepted from your jurisdiction for this job currently via this jobsite. Candidate preferences are the decision of the Employer or Recruiting Agent, and are controlled by them alone.
    To Search, View & Apply for jobs on this site that accept applications from your location or country, tap here to make a Search:
     
     
     
    Search for further Jobs Here:
    (Try combinations for better Results! Or enter less keywords for broader Results)
    Location
    Increase/decrease your Search Radius (miles)

    Job Posting Language
    Employment Category
    Education (minimum level)
    Filters
    Education Level
    Experience Level (years)
    Posted in last:
    Salary