Skin and rig various human characters and creatures
Understand the development team’s technical constraints
Collaborate with art and animation teams to understand the game vision and skinning and rigging implications.
Set and refine character parameters and simulation in the engine
Collaborate with character modelers to troubleshoot models when need be
Balance between artistic aspects and technical constraints with the help of technical directors
Iterate based on director feedback
What you must have:
3+ year of game industry experience as a Character Rigger/Skinner;
Must have participated in at least one full AAA video game production on current consoles
Good understanding of Human Anatomy and facial expression is an asset
Understanding of animation principles
A highly collaborative, creative, and innovative spirit
Strong communication, self-management, and organizational skills
Nice to have:
Experience working with Unreal.
Knowledge of multiplayer game constraints.
Knowledge of customization in games
Knowledge of Maya is an asset
A demo reel and online portfolio that demonstrates exceptional skills creating motion controls for animation, complex deformation and skinning of body and face of characters and creatures.
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