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Rigger, Entertainment & Gaming

Job in Montreal, Montréal, Province de Québec, Canada
Listing for: TEEMA
Contract position
Listed on 2026-01-23
Job specializations:
  • Entertainment & Gaming
    Video Game
  • Creative Arts/Media
    Video Game
Job Description & How to Apply Below
Location: Montreal

  • Skin and rig various human characters and creatures

  • Understand the development team’s technical constraints

  • Collaborate with art and animation teams to understand the game vision and skinning and rigging implications.

  • Set and refine character parameters and simulation in the engine

  • Collaborate with character modelers to troubleshoot models when need be

  • Balance between artistic aspects and technical constraints with the help of technical directors

  • Iterate based on director feedback

  • What you must have:

  • 3+ year of game industry experience as a Character Rigger/Skinner;

  • Must have participated in at least one full AAA video game production on current consoles

  • Good understanding of Human Anatomy and facial expression is an asset

  • Understanding of animation principles

  • A highly collaborative, creative, and innovative spirit

  • Strong communication, self-management, and organizational skills

  • Nice to have:

  • Experience working with Unreal.

  • Knowledge of multiplayer game constraints.

  • Knowledge of customization in games

  • Knowledge of Maya is an asset

  • A demo reel and online portfolio that demonstrates exceptional skills creating motion controls for animation, complex deformation and skinning of body and face of characters and creatures.

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