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Network Game Engineer - American Football

Job in Moncton, New Brunswick, Canada
Listing for: Electronic Arts
Full Time position
Listed on 2026-02-20
Job specializations:
  • Entertainment & Gaming
    Game Development / Testing
Job Description & How to Apply Below

Locations
:
Victoria, British Columbia, Canada

Role

212434

Worker Type

Regular Employee

Studio/Department

Work Model

Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA Sports FC soccer, NHL® hockey, and EA SPORTS UFC.

The Online Gameplay Engineer will be responsible for designing and implementing networked game mechanics and technology to support those mechanics for a fast paced, action oriented multiplayer sports game. You will be a key contributor and thought leader in solving the multiplayer challenges represented by a fast paced, low input latency, responsive, contact sports game.

Your Responsibilities
  • Design and implement strategies for time sensitive gameplay mechanics in a responsive, action oriented multiplayer game in collaboration with engineers, designers and artists.
  • Work with engineering teams to identify and implement core real time networking systems and gameplay features.
  • Actively share domain knowledge, teach and mentor engineers within their team.
  • Design, implement and document technology and strategies to facilitate the development of games mechanics in a multiplayer environment by other team members.
  • Own features and collaborate with team members to solve problems efficiently.
Your Qualifications
  • 4+ years experience in software development with a strong C++ focus.
  • Shipped multiplayer action games as a key contributor in networked game mechanics and technology, such as: shooters, melee combat, sports or sports adjacent.
  • You understand the tradeoffs between the various approaches of latency mitigation in multiplayer games, and their applications and shortcomings.
  • Advanced debugging skills applicable to client/server multiplayer games.
  • Experience developing in and debugging multi-threaded/concurrent architectures.
  • Pragmatic approach to problem solving.
  • Experience with Visual Studio and knowledge of the debugging tools.
Pluses
  • Shipped fast paced multiplayer melee combat game or similar.
  • Experience with network architecture of MMO games.
  • Experience working with Microsoft, Sony, or Nintendo game consoles.
  • Experience with developing large scale multiplayer games.
  • Experience with Frostbite, Unreal or Unity.
Things we're always looking for
  • Passion. You love programming and are always looking to learn more and hone your craft.
  • A sense of humility and ability to thrive in a team environment. You look for help when you're stuck and you want to help your teammates when they need it.
  • A knack for managing your time. You know when to go deeper on a task versus recognizing that it's time to get 'er done and move on to the next thing. Quality is important, but so is speed!
  • Drive to execute. Projects you've worked on in the past (personal or professional) got finished, and got finished properly... and it had a lot to do with you.
Pay Transparency - North America COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY

RANGES

Pay is just one part of the overall compensation at EA.

For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when…

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