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Lead Game Producer, Early Stage Production

Job in California, Moniteau County, Missouri, 65018, USA
Listing for: SupportFinity™
Full Time position
Listed on 2026-03-13
Job specializations:
  • Entertainment & Gaming
Salary/Wage Range or Industry Benchmark: 60000 - 80000 USD Yearly USD 60000.00 80000.00 YEAR
Job Description & How to Apply Below
Location: California

Lead Game Producer, Early Stage Production

Netflix | Posted Mar 10 | Full-time | California | Unknown

At Netflix, our mission is to entertain the world. Together, we are writing the next episode - pushing the boundaries of storytelling, global fandom and making the unimaginable a reality. We are a dream team obsessed with the uncomfortable excitement of discovering what happens when you merge creativity, intuition and cutting‑edge technology. Come be a part of what’s next.

Key Responsibilities Strategic Portfolio Intake
  • Partner with Games Leadership, Business Development, General Managers, and cross‑functional stakeholders to intake and prioritize new game concepts, including both traditional and non‑traditional/innovative projects.
  • Own the early‑stage production pipeline, ensuring all candidate projects are evaluated against Netflix’s portfolio strategy, brand, and audience needs.
  • Serve as the central point of contact for project status, documentation, and intake processes.
Due Diligence & Feasibility Leadership
  • Architect and lead the due diligence process for all new projects (internal and external), ensuring rigorous assessment of team, technical, production, and design fit.
  • Oversee the development and execution of tailored due diligence frameworks for 1st, 2nd, and 3rd party projects.
  • Ensure cross‑functional teams (including publishing, creative, technical, and external partners) are aligned on project scope, risks, and requirements.
  • Identify and elevate key risks, dependencies, and resource gaps early, driving proactive mitigation strategies.
  • Evaluate projects across a wide range of genres, development models (including co‑development, external development, and outsourcing), and platforms, ensuring the right expertise and processes are in place for each.
Greenlight Process Ownership
  • Lead the preparation and delivery of Greenlight meeting materials, including comprehensive pitch decks, risk assessments, and due diligence reports.
  • Synthesize input from cross‑functional teams into clear, actionable recommendations for leadership.
  • Ensure all projects, including those with experimental mechanics, innovative play styles, or non‑traditional formats, have well‑defined next steps, success criteria, and resource plans at Greenlight.
Scope, Capacity & Budget Oversight
  • Guide teams in defining project scope, team composition, and resource requirements for early‑stage projects, including those leveraging co‑development, outsourcing, or novel production models.
  • Oversee budget creation, validation, and alignment with portfolio goals.
  • Ensure early‑stage projects are scoped realistically for success and sustainability.
Mentorship & Team Leadership
  • Mentor and guide a team of producers, fostering a culture of excellence, collaboration, and continuous improvement in Early Stage Production.
  • Share best practices, learnings, and tools to elevate the quality and rigor of intake and due diligence across the team.
Cross‑Functional Partnership & Evangelism
  • Build and maintain strong relationships with creative, technical, production, publishing, and business leaders.
  • Champion the importance of Early Stage Production and due diligence across the organization.
  • Present updates, findings, and recommendations to a variety of audiences, providing visibility into the early‑stage pipeline and upcoming opportunities.
Qualifications
  • 10+ years of experience in video game production, with significant roles in both game development and publishing environments.
  • Deep, hands‑on understanding of the full game production lifecycle from a development perspective, with expertise across multiple disciplines (design, engineering, art, audio, QA, release management).
  • Proven ability to assess and manage all areas of a game project, ensuring features and content are in scope, achievable, staffed appropriately, and scheduled with realistic timelines and budgets.
  • Demonstrated excellence in project management for full game development, including resource planning, milestone tracking, risk mitigation, and cross‑functional alignment.
  • Experience working closely with publishing teams or directly within a publishing organization, with a strong grasp of publishing processes,…
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