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Server Engineer_Monopoly GO

Job in Manchester, Greater Manchester, M9, England, UK
Listing for: Scopely
Full Time position
Listed on 2026-02-24
Job specializations:
  • Software Development
    Software Engineer, Game Development / Testing, AI Engineer
Job Description & How to Apply Below
Position: Staff Server Engineer_Monopoly GO!

Scopely is looking for a Staff Server Engineer to join our Monopoly GO! team and work from the UK on a remote basis. At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating the mobile games industry, connecting millions of people around the world daily.

Monopoly GO! is our new casual game and a key franchise that has just become Scopely’s largest game, enjoyed by millions of players. The team is based in Europe and the US, and works every day to create captivating new experiences for our players.

What You Will Do
  • Lead a team of Engineers, setting clear expectations and providing continuous feedback, coaching, and mentoring to ensure success and growth
  • Working closely with feature owners, economy, liveops and other development teams to implement feature simulations and technological pipelines for Monopoly GO!
  • Driving the implementation of systems that transform raw game data into analytical datasets for simulation and evaluation
  • Ensuring technical performance is “Best-in-Class” throughout development
  • Writing automated, high-quality tests (unit, integration, load, etc.) and working with QA teams to improve gameplay experience, curtail exploits and ensure that everything works smoothly
  • Reviewing Technical Design Documents and provide feedback and guidance to other engineers
  • Collaborating and communicating with cross-functional departments including: economy, liveops, qa, etc.
  • Participating in a strong engineering team and culture
  • Live game support & troubleshooting
  • Contributing to technical plans and discussing the workflows and requirements with stakeholders
  • Implementing tools to empower our liveops and game design teams in the creation of new and exciting game-play experiences
  • Explore AI-assisted tools (LLMs, copilots, automation frameworks) to improve productivity, enhance analysis depth, and accelerate iteration cycles
What We’re Looking For
  • 6+ years as part of a professional game development team or other relevant area
  • Experience managing people, driving 1:1s and performance reviews, doing follow ups and providing regular feedback to direct reports
  • Experience driving and leading the technical execution of complex and interdisciplinary developments
  • Mastery of C#, Python or another OO language, including experience with asynchronous and multi-threaded programming paradigms
  • Hands-on experience with cloud computing (AWS, GCP...) and low-latency, high-scale distributed systems
  • Strong computer science and engineering fundamentals (data structures, concurrency, design patterns, algorithms)
  • Strong understanding of game framework architecture at scale, maintainability over time, robust API design, etc.
  • Strong knowledge of application design best patterns and practices; understanding of maintainability concerns when designing and implementing applications
  • Enjoy solving complex technical problems, especially in large systems
  • Willingness to learn and work with new technologies
  • You’re a great tech communicator who knows how to share knowledge with non-technical people
  • You have a desire to seek out and take on user feedback to drive world class application development
  • A passion for games
Bonus Points
  • Experience building your own games as personal projects or game jams
  • Experience with AWS, Docker, Kibana, Ansible
  • Experience with automated testing
  • Solid experience with SQL and at least one data warehouse (Big Query preferred)
  • Knowledge of probability, applied statistics, and simulation techniques
  • Experience with distributed processing tools:
    Spark, PySpark, or alternatives
  • Experience building ETL/ELT pipelines using Airflow, DBT, or similar frameworks
  • Experience in gaming, monetization, or game economy
  • Familiarity with gameplay logic or Live Ops systems
  • Experience developing internal libraries or tools for non-technical teams
  • Curiosity for experimenting with AI systems to extend capabilities of existing pipelines or prototype new evaluation methods

At Scopely, we believe in creating a supportive work…

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