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Senior Tools Software Engineer; Apex Legends

Job in Madison, Dane County, Wisconsin, 53774, USA
Listing for: Respawn Entertainment
Full Time position
Listed on 2026-01-22
Job specializations:
  • Software Development
    Game Development / Testing, Software Engineer, Video Game, Software Architect
Salary/Wage Range or Industry Benchmark: 160600 - 249300 USD Yearly USD 160600.00 249300.00 YEAR
Job Description & How to Apply Below
Position: Senior Tools Software Engineer (Apex Legends)

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when accomplished people have creative freedom, they’ll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the roster of studios at Electronic Arts, this remains our guiding principle. We love what we do and want to share our passion with players worldwide.

Our shipped titles include critically acclaimed multi‑platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi series and Medal of Honor:
Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.

You can learn more about our studio and values at

Respawn is looking for a Senior Tools Engineer who is passionate about developing world‑class tools for Apex Legends, our flagship game! You will have the chance to improve, optimize, support, and develop new features for our content authoring tools.

* Note, we are only considering candidates who are willing to work hybrid onsite from our Vancouver, BC, or Los Angeles offices*

Responsibilities
  • Lead the design, development, and maintenance of code focusing on the core features of our level design, landscape and animation editing tools for Apex Legends.
  • Develop architecture and design solutions for problems within our tools.
  • Collaborate with technical artists, rendering, and content teams to streamline end‑to‑end asset processing.
  • Analyze and optimize placement workflows for efficiency and reliability.
  • Improve and maintain level compilation workflows.
  • Track bugs, enhancement requests, and technical debt for tools used in the pipeline.
  • Plan and prioritize tool development tasks in alignment with project schedules and content team needs.
  • Design and implement automated testing and continuous integration for tool reliability.
Qualifications
  • Excellent C++ skills.
  • 10+ years of experience having worked on and shipped large game projects.
  • You enjoy being a subject matter expert and the ‘go‑to’ person for internal customers.
  • Strong experience with custom level design, landscape and animation editor tools for a game engine.
  • Excellent 3D math skills.
  • Experience integrating with graphics APIs.
  • Well versed in software engineering principles.
  • Familiarity with an existing game engine and understanding of editor concepts.
  • Collaborative, humble and a contributor to a healthy team culture.
Bonus
  • Familiarity with graphics programming principles and theory.
  • Experience with shader programming.
Pay Transparency - North America
  • British Columbia (depending on location e.g. Vancouver vs. Victoria) *$138,700 - $199,900 CAD
  • California (depending on location e.g. Los Angeles vs. San Francisco) *$160,600 - $249,300 USD
Compensation And Benefits

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full‑time employees. Certain roles may also be eligible for bonus and equity.

For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top‑up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full‑time employees.

Certain roles may also be eligible for bonus and equity.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership…

Position Requirements
10+ Years work experience
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