UX Designer; Apex Legends
Listed on 2026-03-08
-
Entertainment & Gaming
Video Game -
Creative Arts/Media
Video Game
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide.
Our shipped titles include critically acclaimed multi‑platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi:
Fallen Order, Star Wars™ Jedi:
Survivor and Medal of Honor:
Above and Beyond.
You can learn more about our studio and values at
Position SummaryApex Legends is looking for a UX Designer to join us in expanding the Apex Universe at our growing locations in Los Angeles – Chatsworth, Vancouver, BC and Madison, WI. Reporting to our Lead Experience Designer, you'll design, manage, and execute UI/UX features and interactive flows, from early concepts through to release.
Responsibilities- Work with lead, principal, and design stakeholders to manage and drive important UX‑heavy features from concept to completion on a large, live, product
- Collaborate with (Experience Design) team leadership to define, develop, and exemplify best practices, templates, and guiding principles for the team’s work
- Independently develop high‑level feature and pipeline solutions that align with gameplay design goals, product goals, and accessibility standards
- Iterate on design concepts based on feedback, design requirements, and creative direction
- Work closely with engineers and UI technical designers to implement features
- Work closely with producers and directors to estimate and prioritize work
- Collaborate, inclusively, showing the ability to listen, learn, adapt, and mentor others
- Present work and clearly articulate rationale and design decisions
- 2+ years of professional game development experience, working in game engines
- Proficiency in relevant software packages such as Figma or comparable UX design tools
- Experience in rapid prototyping to test the feasibility of concepts
- Strong attention to detail and the ability to polish features to a AAA quality
- A strong understanding of graphic design principles, typography, layout, color, iconography
- Portfolio demonstrating relevant and unique UX work and problem‑solving
- Experience developing UX for AAA games, multiplayer games, live service games or FPS genre
- Understand interaction design on console, PC and mobile
- Degree in Interaction Design, Psychology, Human Factors, Industrial Engineering or related HCI discipline
If all this excites you, then we want to talk to you. Don’t let doubt deter you! We are an equal opportunity team excited about our next journey. Please submit your resume to apply. We will get back to you once we have a chance to review.
Pay Transparency – North America Compensation and BenefitsThe ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PayRanges
- British Columbia (depending on location e.g. Vancouver vs. Victoria) – $100,000 – $139,500 CAD
- California (depending on location e.g. Los Angeles vs. San Francisco) – $117,000 – $179,600 USD
Pay is just one part of the overall compensation at EA.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with…
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