Senior Materials Technical Artist; Star Wars Jedi
Listed on 2025-12-27
-
Software Development
Video Game, Game Development / Testing
"
Locations
:
Los Angeles - Chatsworth, California, United States of America
- Vancouver - Great Northern Way
- Canada
Role : 211742
Worker Type: Regular Employee
Work Model: Hybrid
Description & RequirementsElectronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide.
Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi:
Fallen Order, Star Wars™ Jedi:
Survivor and Medal of Honor:
Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.
We’re looking for a highly-skilled Senior Technical Materials Artist to join our Star Wars team.
Responsibilities:
- Manage and enhance primary materials crucial for art teams.
- Support art teams with material features and functionality.
- Collaborate with engineers to optimize material and rendering features for art needs.
- Identify and resolve performance and memory usage issues with engineers, artists, and designers.
- Advocate for departmental goals, addressing roadblocks and raising concerns.
- Elevate quality standards, streamline processes, and develop innovative solutions.
- Suggest and implement new technologies and tools in workflows.
- Provide clear guidance on technical constraints, maintain material assets, and define budgets.
- Undertake basic production tasks such as task breakdowns, estimates, and timekeeping.
- Contribute to team culture, participate in interviews, onboard new hires, and support team health in discussions.
- Promote inclusivity in the work environment. Engage with developers across disciplines to enhance project-level outcomes, ensuring a great game and development experience.
- Establish standards for tech art team, including code, materials, and blueprints.
- Offer feedback through code and content reviews.
Qualifications:
- 3+ years of experience with Unreal’s material system.
- 5+ years as a tech artist in the games industry, with high-level experience on AAA game teams; at least one AAA shipped title preferred.
- Proficiency in Unreal blueprints.
- Expertise in 3D and 2D software (Substance, Photoshop, Blender, Maya).
- Experience with HLSL, Python, and/or C++ is advantageous.
- Strong organizational skills to drive material standards across the tech art department.
- Understanding of asset optimization techniques and best practices in content creation.
- Ability to tackle challenging issues and develop practical solutions.
- Solid grasp of game engines, art integration, and technical constraints.
- Experience in game performance and optimization.
- Capability to both give and receive constructive criticism.
- Ability to foster positivity and trust within the team and across departments, with empathy and respect for others.
- Passionate about creating and playing games.
Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby,…
(If this job is in fact in your jurisdiction, then you may be using a Proxy or VPN to access this site, and to progress further, you should change your connectivity to another mobile device or PC).